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SPACE 1
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SPACE - Library 1 - Volume 1.iso
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459
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hugecave.arc
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HUGECAVE.DAT
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1991-01-28
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7,794 lines
MAXIMUM_SCORE 1000
MAX_LIVES 10
STARTING_ROOM 54
NOUN 300
Candle
Burning
A wax candle burns brightly here.
SIZE 5
WEIGHT 5
IS_LIGHT
ON
LOCATION 0
END_NOUN
NOUN_DESCR 300
The candle is burning brightly. However, the wind is whistling through the
area and the candle is unlikely to burn for too much longer.
END_NOUN_DESCR
NOUN 301
lantern
shining
There is a lamp shining nearby.
NOUN_SYNONYMS lamp light
WEIGHT 13 ;causes player to be able to carry up to 7 items
IS_LIGHT
ON
END_NOUN
NOUN_DESCR 301
The lamp runs on batteries and is currently turned on. It is shining
brightly.
END_NOUN_DESCR
NOUN 302
Safe
Steel
The safe door is closed.
UNMOVABLE
LOCATION 60
READABLE
CLOSED
LOCKED
PUSHABLE
PULLABLE
PLAYABLE
TURNABLE
NOUN_SYNONYMS vault door
END_NOUN
NOUN_DESCR 302
The safe takes up most of the east wall of the room. There is a combination
knob in the center of the safe's door, while to the left of the knob about
eight inches away, is a short handle which is pointing toward the combination
knob.
You play with the knob and try to turn the handle, but it is no use. The
safe is locked and you are unable to unlock it.
END_NOUN_DESCR
TEXT 302
The words on the safe say, "ACME Safe & Vault Co. Ltd."
END_TEXT
PULL_DESCR 302
You pull at the safe but find that it is too heavy and too securely set into
the brick wall to move.
END_PULL_DESCR
TURN_DESCR 302
Trying to turn the safe is really a total waste of energy. It won't budge!
END_TURN_DESCR
PUSH_DESCR 302
You push at the safe but it resists all of your efforts to move it.
END_PUSH_DESCR
NOUN 303
Safe
Steel
The safe door is closed.
UNMOVABLE
LOCATION 0
READABLE
CLOSED
PUSHABLE
PULLABLE
TURNABLE
NOUN_SYNONYMS vault door
END_NOUN
NOUN_DESCR 303
The safe takes up most of the east wall of the room. There is a combination
knob in the center of the safe's door, while to the left of the knob about
eight inches away, is a short handle which is pointing toward the combination
knob.
The safe is unlocked. The dial is pointing to "43".
END_NOUN_DESCR
TEXT 303
The words on the safe say, "ACME Safe & Vault Co. Ltd."
END_TEXT
PULL_DESCR 303
You pull at the safe but find that it is too heavy and too securely set into
the brick wall to move.
END_PULL_DESCR
TURN_DESCR 303
Trying to turn the safe is really a total waste of energy. It won't budge!
END_TURN_DESCR
PUSH_DESCR 303
You push at the safe but it resists all of your efforts to move it.
END_PUSH_DESCR
NOUN 304
Safe
Steel
The safe's door is wide open!
SIZE 100
WEIGHT 100
UNMOVABLE
LOCATION 0
CLOSABLE
OPEN
READABLE
PUSHABLE
PULLABLE
TURNABLE
NOUN_SYNONYMS vault door
END_NOUN
NOUN_DESCR 304
The safe's door is wide open! Inside the safe is a stairway leading down.
END_NOUN_DESCR
TEXT 304
The words on the safe say, "ACME Safe & Vault Co. Ltd."
END_TEXT
PULL_DESCR 304
You pull at the safe but find that it is too heavy and too securely set into
the brick wall to move.
END_PULL_DESCR
TURN_DESCR 304
Trying to turn the safe is really a total waste of energy. It won't budge!
END_TURN_DESCR
PUSH_DESCR 304
You push at the safe but it resists all of your efforts to move it.
END_PUSH_DESCR
NOUN 305
clock
grandfather
A large grandfather clock stands against the wall.
LOCATION 60
UNMOVABLE
END_NOUN
NOUN_DESCR 305
The grandfather clock is about eight feet tall. It ticks very noisily.
END_NOUN_DESCR
ROOM 2
Spring
EAST 3
END_ROOM
ROOM_DESCR 2
You are standing in a small rocky hollow on the edge of the western mountains.
A single spring trickles from the rock here, running eastward out into the
valley proper. Apart from east back into the valley, steep rocky cliffs bar
all exits.
END_ROOM_DESCR
NOUN 306
rose
small
A small but wilted rose has been left here.
SIZE 1
WEIGHT 1
LOCATION 21
EDIBLE
NOUN_SYNONYMS flower
END_NOUN
NOUN_DESCR 306
The rose is slowly wilting away.
END_NOUN_DESCR
NOUN 307
pitcher
stone
A small stone pitcher has been placed here.
SIZE 20
WEIGHT 20
OPENABLE
OPEN
LOCATION 2
END_NOUN
NOUN_DESCR 307
The pitcher has been carved out of a single piece of rock, probably granite.
END_NOUN_DESCR
NOUN 308
pitcher
stone
A small stone pitcher has been placed here. It is full of water.
SIZE 20
WEIGHT 20
OPENABLE
OPEN
LOCATION 0
END_NOUN
NOUN_DESCR 308
The pitcher has been carved out of a single piece of rock, probably granite.
It is full of water.
END_NOUN_DESCR
NOUN 309
rose
beautiful
You see a beautiful red rose.
SIZE 2
WEIGHT 2
OPENABLE
OPEN
LOCATION 0
POINTS 15 ;standard treasure point value
NOUN_SYNONYMS flower
END_NOUN
NOUN_DESCR 309
The rose is in full bloom. It is a beautiful rich red color and smells
wonderful.
END_NOUN_DESCR
ROOM 3
Stream
NORTH 18
EAST 4
SOUTH 7
WEST 2
END_ROOM
ROOM_DESCR 3
You are standing beside a small silvery stream which gurgles gently from a
rocky hollow to the west, to run gently eastward between the trees which
surround you.
Tracks lead through the trees in all directions.
END_ROOM_DESCR
ROOM 4
Stream
NORTH 15
EAST 5
WEST 3
END_ROOM
ROOM_DESCR 4
You are standing beside a narrow stream, which tinkles eastward through the
trees. You can travel through the trees in any direction save for south where
the stream has cut a deep channel too wide to ford.
END_ROOM_DESCR
ROOM 5
Humpbacked Bridge
NORTH 16
EAST 6
SOUTH 9
WEST 4
END_ROOM
ROOM_DESCR 5
You are standing at the northern end of a small humpbacked bridge, a
picturesque stone structure, coated in moss and creepers which crosses the
stream to the south of you. Paths seem to converge here from the north, west
and east.
END_ROOM_DESCR
ROOM 6
Stream Edge
NORTH 17
EAST 19
WEST 5
END_ROOM
ROOM_DESCR 6
You are on the edge of the stream, hemmed close to the water by thick bushes,
and clumps of reeds. One or two gaps in the hedges allow you to squeeze
northward back into the main part of the forest. Other paths allow you to
walk west or east along the stream bank.
END_ROOM_DESCR
ROOM 7
Stream
NORTH 3
EAST 8
SOUTH 22
WEST 20
END_ROOM
ROOM_DESCR 7
You are standing on the south bank of a small gently flowing stream,
surrounded by dense forest. Gaps through the trees allow you to travel in any
direction, with a small amount of effort and squeezing through bushes.
The water is so shallow here you can easily wade across.
END_ROOM_DESCR
ROOM 8
Beside The Stream
EAST 9
SOUTH 23
WEST 7
END_ROOM
ROOM_DESCR 8
You are on the south bank of the stream. Thick forest lies in all directions
save north where the stream gurgles its way eastward, following a deep
channel, too wide to cross.
Through the trees to the east you can make out a small bridge.
END_ROOM_DESCR
ROOM 9
South End Of Bridge
NORTH 5
EAST 10
SOUTH 24
WEST 8
END_ROOM
ROOM_DESCR 9
You are standing at the south end of a small picturesque humpbacked bridge.
The bridge crosses a stream to the north, while paths run south into the
forest, and east and west along the banks of the stream.
END_ROOM_DESCR
ROOM 10
Stream Bank
SOUTH 11
WEST 9
END_ROOM
ROOM_DESCR 10
You are standing on the bank of the stream, which swings round from your north
to your east. Tracks lead south and west through the trees.
END_ROOM_DESCR
ROOM 11
Pool
NORTH 10
EAST 25
SOUTH 23
WEST 24
END_ROOM
ROOM_DESCR 11
You are standing beside a small, smooth pool, fed from a stream which runs in
from the north. The cool shallow waters of the pool flicker and dance with
the breeze, reflecting the swaying trees, and the tiny dark specks of the
thousands of insects which dart back and forth around you.
Paths lead through the forest in all directions from here.
END_ROOM_DESCR
ROOM 12
Rock Fall
EAST 13
DOWN 13
END_ROOM
ROOM_DESCR 12
The path is blocked by a rock fall. The only exit is east and down - the way
you just came.
END_ROOM_DESCR
ROOM 13
Narrow Gully
EAST 14
WEST 12
UP 12
DOWN 14
END_ROOM
ROOM_DESCR 13
You are clambering through a narrow rocky gully, the floor of which is
sloping at an angle of almost 45 degrees. Shale and loose stone make the
gully treacherous, as your feet send bits of rock tumbling down into the
valley below. You can clamber up the gully toward a turning or down it
toward the valley floor.
END_ROOM_DESCR
ROOM 14
North End Of Valley
SOUTH 15
WEST 13
UP 13
END_ROOM
ROOM_DESCR 14
You are at the northern end of a steep mountainous valley. The valley extends
away southward as far as you can see, flanked on each side by the mighty
mountain peaks towering into the clouds. A narrow gully leads west up the
side of a cliff, climbing at a dangerous looking angle toward the top.
END_ROOM_DESCR
ROOM 15
Northern End Of Valley
NORTH 14
EAST 16
SOUTH 4
WEST 18
END_ROOM
ROOM_DESCR 15
You are near the northern end of the valley. The dark mountains close up
around you to the north, although a narrow track for some reason leads north
right toward the very end of the valley. Elsewhere around you the view is
obscured by trees, although from the south you can hear the musical tinkle of
water.
END_ROOM_DESCR
ROOM 16
Oak Forest
EAST 17
SOUTH 5
WEST 15
END_ROOM
ROOM_DESCR 16
You are walking through well spaced oak trees, whose low tangled branches
reach out around you, confusing the light and rustling quietly in the wind.
The forest extends in all direction save from the north, where it stops
abruptly, cut short by a massive towering cliff. To the west there seems to
be a clearing.
END_ROOM_DESCR
ROOM 17
Forests Edge
NORTH 27
EAST 19
SOUTH 6
WEST 16
UP 27
END_ROOM
ROOM_DESCR 17
You stand on the edge of the forest, which extends south east and west as far
as you can see. To the north the trees give way to a grassy hill. A narrow
worn path leads north up the hill. To the south the path through the forest
is almost blocked by thick hedges, but a few gaps enable you to squeeze
through.
END_ROOM_DESCR
ROOM 18
North Western Corner Of Valley
EAST 15
SOUTH 3
END_ROOM
ROOM_DESCR 18
You are standing in amongst some trees in the North Western corner of the
valley. Soaring cliffs bar any route either north or west, but the valley
extends to the south and east.
END_ROOM_DESCR
ROOM 19
Thick Forest
EAST 19
SOUTH 21
WEST 6
END_ROOM
ROOM_DESCR 19
You are lost amidst a thick mass of trees and bushes which block direct paths
forcing you to take long and probably circular routes in your attempts to get
past them.
END_ROOM_DESCR
NOUN 310
apple
red
A large juicy red apple lies temptingly before you.
SIZE 2
WEIGHT 2
LOCATION 19
EDIBLE
POINTS 15 ;standard treasure point value
NOUN_SYNONYMS fruit
END_NOUN
NOUN_DESCR 310
This is a nice big juicy red apple, not the type of apple that would be
poisoned at all.
END_NOUN_DESCR
ROOM 20
Forest Edge
EAST 7
END_ROOM
ROOM_DESCR 20
You are standing in amongst some trees. The forest continues only to the
east, as all other routes are blocked by tall sheer cliffs.
END_ROOM_DESCR
ROOM 21
Eastern Side Of Valley
NORTH 19
EAST 57
SOUTH 25
END_ROOM
ROOM_DESCR 21
You are standing amidst some trees on the eastern edge of a large valley. The
forest continues to the north, south and west, although a deep stream bars any
exit west. There is a small path winding through the trees and up the hill to
the east.
END_ROOM_DESCR
ROOM 22
Rocky Clearing
NORTH 7
EAST 23
END_ROOM
ROOM_DESCR 22
You are standing in a rocky clearing, strewn with the debris of the many
landslides, which have cascaded down the cliffs to the south and west. To the
east and north paths plunge back in amongst the trees that fill most of the
valley.
END_ROOM_DESCR
ROOM 23
Thick Forest
NORTH 8
EAST 24
SOUTH 26
WEST 22
END_ROOM
ROOM_DESCR 23
You are lost in thick forest, tangles of bushes and the shadowy tree trunks
prevent you from seeing far in any direction. Even the surrounding mountains
don't help, as they are in all directions.
END_ROOM_DESCR
ROOM 24
Forest Track
NORTH 9
EAST 11
SOUTH 23
WEST 23
END_ROOM
ROOM_DESCR 24
You are following a track which leads north through the forest toward a
humpbacked bridge. The track seems to form here from myriads of tiny trails
which lead in all directions through the trees.
END_ROOM_DESCR
ROOM 25
Forests Edge
NORTH 21
WEST 11
END_ROOM
ROOM_DESCR 25
You are standing on the eastern edge of the forest, which gives way to a steep
rocky bank. The path continues north and west.
END_ROOM_DESCR
ROOM 26
End Of Valley
NORTH 23
EAST 23
WEST 23
END_ROOM
ROOM_DESCR 26
You are at the southern end of the valley. The trees continue north, east and
west from here, but to the south everything ends in a huge black cliff, which
soars high up above you at close to vertical for several hundred feet. On its
top your eyes seem to catch the flicker of something glittering.
END_ROOM_DESCR
ROOM 27
On Path
NORTH 28
SOUTH 17
DOWN 17
END_ROOM
ROOM_DESCR 27
You stand on a path which leads south -- down into the valley and northward
into a churchyard of some sort, with a ruined church standing beside it.
END_ROOM_DESCR
ROOM 28
Churchyard
NORTH 45
EAST 29
SOUTH 27
END_ROOM
ROOM_DESCR 28
You stand in what is apparently an old and disused churchyard. Weeds and moss
cover the crumbling gravestones and paths. To the east is a huge ancient
church, now decaying and surrounded by bits of fallen stonework. To the north
the graveyard continues.
END_ROOM_DESCR
ROOM 29
Arched Entry
EAST 31
WEST 28
END_ROOM
ROOM_DESCR 29
You stand in what must have once been a magnificent arched entrance, with huge
oak doors, and a carved doorway fit for a palace. Now however the doors lie
in rotting pieces on the floor, and rain drips down the moss covered
stonework.
END_ROOM_DESCR
ROOM 30
North End Of Church
EAST 34
SOUTH 31
END_ROOM
ROOM_DESCR 30
You stand at the north end of the church, looking south down between the
silent rows of rotting pews. Another doorway leads east into a small room.
END_ROOM_DESCR
NOUN 311
Candles
Wax
There are some wax candles here.
SIZE 10
WEIGHT 10
LOCATION 30
PLURAL
END_NOUN
NOUN_DESCR 311
The candles are just that. Wax candles. Not long ones or fancy candles,
just plain old regular candles. Every adventure game needs a light source
of some kind. Why should this game be any different???
There are #VAR6# candles.
END_NOUN_DESCR
ROOM 31
The Church
NORTH 30
SOUTH 32
WEST 29
END_ROOM
ROOM_DESCR 31
You stand in the center of the now battered and dilapidated church. Water
runs down the walls, dripping in pools onto the rotting remains of the pews.
The church extends northward, and southward toward the altar. To the west
is the exit.
END_ROOM_DESCR
ROOM 32
By The Altar
NORTH 31
EAST 35
UP 35
SOUTH 33
END_ROOM
ROOM_DESCR 32
You are standing beside the altar, now barely recognizable, a smashed and aged
pile of rotten wood and fabrics, hiding mossy stonework beneath. A set of
steps lead up to the east, probably to the church tower. The main church hall
is north, and to the south you can go behind the altar.
END_ROOM_DESCR
ROOM 33
Behind The Altar
NORTH 32
END_ROOM
ROOM_DESCR 33
You stand behind the altar looking northward along the length of the church
which is a very sorry sight indeed, everything wooden is rotting, the
stonework is moss covered, and gaping holes in the roof allow you to look
skyward.
END_ROOM_DESCR
NOUN 312
cross
silver
A small silver cross on a silver chain lies sparkling before you!
LOCATION 33
WEIGHT 5
SIZE 2
POINTS 15 ;standard treasure point value
WEARABLE
END_NOUN
NOUN_DESCR 312
The cross is silver and hangs in the center of the chain which is also silver.
END_NOUN_DESCR
ROOM 34
A Decaying Room
WEST 30
END_ROOM
ROOM_DESCR 34
You stand in a decaying room, the stone walls and floor are soaked with damp
and whatever used to be stored in here has long since rotted away. The
timbers of the roof above you now sag dangerously and the whole room smells of
rot. A single doorway leads west.
END_ROOM_DESCR
ROOM 35
Stairs
SOUTH 40
WEST 32
UP 41
DOWN 36
END_ROOM
ROOM_DESCR 35
You stand on a set of slippery stone steps which lead both downwards and upwards
from here. Doorways lead south into a small room and west into the main
church hall.
END_ROOM_DESCR
ROOM 36
The Crypt
UP 35
END_ROOM
ROOM_DESCR 36
You stand in the crypt. The room is damp and dismal and smells moldy. It is
a creepy and sinister place. You can't help but give a little shudder either
from the cold or from fear. A staircase leads up and back out of the crypt.
END_ROOM_DESCR
NOUN 313
urn
jeweled
You see a jeweled urn.
LOCATION 0
WEIGHT 3
SIZE 3
POINTS 15 ;standard treasure point value
READABLE
CLOSABLE
CLOSED
END_NOUN
NOUN_DESCR 313
The urn is encrusted with gems and precious stones. There is some writing on
the side.
END_NOUN_DESCR
TEXT 313
Engraved in fancy letters on the side of the urn: Last remains of an unknown
adventurer, who lost his life in Humongous Cave.
END_TEXT
NOUN 314
urn
dirty
You see a very grimy, dirty urn.
LOCATION 36
WEIGHT 3
SIZE 3
READABLE
CLOSABLE
CLOSED
END_NOUN
NOUN_DESCR 314
The urn is encrusted with what looks like decades of grime and dirt. There
appears to be some writing on the side.
END_NOUN_DESCR
TEXT 314
The urn is too dirty to make out the words.
END_TEXT
NOUN 315
ashes
gray
You see some gray ashes.
LOCATION 314
WEIGHT 1
SIZE 1
END_NOUN
NOUN_DESCR 315
The ashes are gray and you suspect they are the remains some dear departed
soul.
END_NOUN_DESCR
NOUN 316
coffin
closed
A large closed coffin sits against one wall.
LOCATION 36
WEIGHT 2000
END_NOUN
NOUN_DESCR 316
The coffin is quite large.
END_NOUN_DESCR
NOUN 317
bones
moldy
There are quite a few moldy bones scattered on the floor.
LOCATION 36
WEIGHT 8
SIZE 8
NOUN_SYNONYMS BONE
PLURAL
END_NOUN
NOUN_DESCR 317
The head bone is connected to the neck bone.
The neck bone is connected to the back bone.
The back bone is connected to the front bone. etc. etc. ...
END_NOUN_DESCR
NOUN 318
skull
small
There is a small skull nearby.
LOCATION 36
WEIGHT 10
SIZE 5
END_NOUN
NOUN_DESCR 318
The skull is rather small and ugly. The back of the skull looks like it has
been crushed.
END_NOUN_DESCR
NOUN 319
cobwebs
silky
There are cobwebs everywhere.
LOCATION 36
UNMOVABLE
NOUN_SYNONYMS COBWEB SPIDER
PLURAL
END_NOUN
NOUN_DESCR 319
Be careful!
You see a poisonous spider crawling toward you in the cobwebs.
END_NOUN_DESCR
ROOM 37
Cavern
EAST 38
UP 36
END_ROOM
ROOM_DESCR 37
You are in a cavern with iridescent glowing walls. A stairway leads up.
There is an opening in the wall to the east.
END_ROOM_DESCR
NOUN 320
ladder
long
There is a long ladder here.
LOCATION 37
WEIGHT 50
SIZE 50
END_NOUN
NOUN_DESCR 320
The ladder is made out of wood and is about 10 feet long. It is quite heavy.
END_NOUN_DESCR
ROOM 38
Odd room
SOUTH 39
WEST 37
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 38
You are in an odd-shaped room with a strange smell. It is dark and musty.
There are openings to the west and to the south.
END_ROOM_DESCR
HELP 38
Leave quickly. It is very dangerous to linger here!
END_HELP
NOUN 321
plaque
brass
There is a brass plaque mounted on the north wall of the room.
LOCATION 38
WEIGHT 200
READABLE
END_NOUN
NOUN_DESCR 321
It is a fancy plaque of polished brass with engraved lettering.
END_NOUN_DESCR
TEXT 321
Engraved in fancy letters on the brass plaque:
** Vampire Bat Nursery Room **
These bats are very dangerous -- be careful!
END_TEXT
ROOM 39
North ledge
NORTH 38
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 39
You are on a ledge overlooking a deep and wide chasm. It is too wide to jump.
Peering down into the chasm, you can just barely see the bottom far below.
There is only one exit from the room and it is an opening to the north.
END_ROOM_DESCR
HELP 39
Maybe you should try to throw something useful across the chasm!
END_HELP
NOUN 322
ledge
south
You see a narrow ledge on the other side of the chasm.
LOCATION 39
UNMOVABLE
END_NOUN
NOUN_DESCR 322
The ledge juts out over the chasm. However, it is still too far away to jump.
You don't see how you get across to the ledge.
END_NOUN_DESCR
NOUN 323
knapsack
brown
There is a large, brown knapsack here.
LOCATION 1000
WEARABLE
WEIGHT 40
CLOSABLE
CLOSED
SIZE 40
NOUN_SYNONYMS FLAP
END_NOUN
NOUN_DESCR 323
The knapsack is about a foot square and is brown. It has a flap which can be
opened and closed.
END_NOUN_DESCR
NOUN 324
coffin
open
The open coffin reveals a set of stairs leading down.
LOCATION 0
WEIGHT 2000
END_NOUN
NOUN_DESCR 324
The coffin lid is up and the coffin is open. Inside, there is a set of stairs
that lead down into the darkness below.
END_NOUN_DESCR
NOUN 325
bats
vampire
Several giant vampire bats are flying about the room.
LOCATION 0
UNMOVABLE
PLURAL
END_NOUN
NOUN_DESCR 325
The bats are each about a foot across. Their wings make a real racket as they
flap around the room.
END_NOUN_DESCR
ROOM 40
Bell Ringers' Room
NORTH 35
UP 44
END_ROOM
ROOM_DESCR 40
You are standing in a small stone room, which is both wet and cold. The
wooden roof above you has holes in it through which ropes hang, presumably for
the church bells. A single doorway leads north.
END_ROOM_DESCR
NOUN 326
rope
big
INVISIBLE Ropes hang down through the hole.
UNMOVABLE
LOCATION 40
NOUN_SYNONYMS ropes
END_NOUN
NOUN_DESCR NOUN 326
The ropes are pulled to ring the church bells.
END_NOUN_DESCR
ROOM 41
The Stairs
WEST 42
DOWN 35
END_ROOM
ROOM_DESCR 41
You are climbing a set of steep, slippery stairs that lead up into the church
tower. Water runs down the steps, collecting in mossy pools, where the cracks
and dips in the stonework allow it. The steps turn from stone to wood up
above, and look very dodgy.
To the west a doorway leads out into the pulpit.
END_ROOM_DESCR
ROOM 42
The Pulpit
EAST 41
END_ROOM
ROOM_DESCR 42
You stand in the rotting remains of what was the pulpit, looking north along
the length of the church hall, a sorry sight indeed, and also gazing up
through the holes in the roof, skyward.
There is a large wooden sign nailed to the pulpit. Its paint is flaked and
faded.
A doorway leads east onto some stairs.
END_ROOM_DESCR
ROOM 43
The Tower
SOUTH 44
END_ROOM
ROOM_DESCR 43
You stand in the room at the top of the tower. A set of dangerous looking
steps lead down to the main part of the church. To the south the room opens
up into a large chamber full of bells.
END_ROOM_DESCR
ROOM 44
The Belfry
NORTH 43
END_ROOM
ROOM_DESCR 44
You stand in a large chamber packed with bells. There is a doorway to the
north. The bell ropes hang down through holes in the floor.
END_ROOM_DESCR
NOUN 327
rope
big
INVISIBLE Ropes hang down through the hole.
UNMOVABLE
LOCATION 44
NOUN_SYNONYMS ropes
END_NOUN
NOUN_DESCR NOUN 327
The ropes are firmly attached to the bells.
END_NOUN_DESCR
NOUN 328
weathercock
golden
A golden weathercock has been left here, somewhat out of order.
SIZE 10
WEIGHT 10
LOCATION 44
POINTS 15 ;standard treasure point value
NOUN_SYNONYMS cock
END_NOUN
NOUN_DESCR 328
The weathercock is made of solid gold. It is meant to show which way the wind
is blowing. This one looks like it is broken.
END_NOUN_DESCR
ROOM 45
Graveyard
NORTH 46
SOUTH 28
END_ROOM
ROOM_DESCR 45
You are standing at the southern end of the graveyard, following a path which
leads north, beside a stone wall. To the south is the churchyard, and the old
church itself. To the west a worn rut in the grass leads out across some
marshy ground, past a sign which reads "Danger -- Marshland".
END_ROOM_DESCR
ROOM 46
Graveyard
NORTH 47
SOUTH 45
END_ROOM
ROOM_DESCR 46
You are standing at the southern end of the graveyard. To the south a path
leads out of the graveyard down toward the church. To the north are several
barrows. A soggy marsh lies to the west.
A large gravestone bearing the words "The Tomb of the Unknown Adventurer",
catches your eye.
END_ROOM_DESCR
ROOM 47
The Barrow
NORTH 48
EAST 49
SOUTH 46
END_ROOM
ROOM_DESCR 47
You stand near the top of a large mound. A path leads south back into the
main part of the graveyard and north to another mound. You can see a pillar
on a mound to the east.
END_ROOM_DESCR
ROOM 48
The North Barrow
SOUTH 47
END_ROOM
ROOM_DESCR 48
You stand on the top of a large mound at the north end of the graveyard. A
path leads back southward.
END_ROOM_DESCR
ROOM 49
Top Of Barrow
WEST 47
END_ROOM
ROOM_DESCR 49
You stand on the top of a huge barrow. A single path leads back to the west.
A huge stone pillar stands on the center of the barrow marked with the words:
Here lies a poor woman
Who always was tired;
For she lived in a house
Where help was not hired.
Her last words on earth were:
"Dear friends, I am going
Where washing ain't done,
Nor sweeping, nor sewing!
And everything there
is exact to my wishes.
For, where they don't eat
There's no washing of dishes.
I'll be where loud anthems
Will always be ringing;
But, having no voice,
I'll get clear of the singing.
Don't mourn for me now.
Don't mourn for me never;
I'm going to do nothing
Forever and ever!
SECRET WORD #3 -- EXACERBATE (v) to worsen; embitter.
END_ROOM_DESCR
ROOM 50
PC ROMs
KillPlayer
END_ROOM
ROOM_DESCR 50
You are lost in your PC's ROMs. Above you can see the ROM-BIOS. In the
distance, you can see Peter Norton disassembling some of the ROM routines. He
seems quite busy and ignores your pleas for help. Finally, you resign
yourself to your fate.
END_ROOM_DESCR
ROOM 51
Dead
KillPlayer
END_ROOM
ROOM_DESCR 51
You are quite dead!
END_ROOM_DESCR
ROOM 52
Slit in streambed
NORTH 73
EAST 77
SOUTH 79
WEST 57
DOWN 53
ENTER 53
END_ROOM
ROOM_DESCR 52
At your feet all the water of the stream splashes into a 2-foot slit in the
rock. Downstream the streambed is bare rock.
END_ROOM_DESCR
ROOM 53
Treasure room
POINTS 30 (* final 30 points of game *)
GAME_END
GAME_WIN
END_ROOM
ROOM_DESCR 53
You plunge into the stream and are carried down into total blackness.
Deeper
and
deeper
you
go,
down
into
the
very
bowels
of
the
earth,
until
your
lungs
are
aching
with
the
need
for
fresh
air.
Suddenly,
with
a
violent
>splash!!<
you find yourself sitting on the edge of a pool of water in a vast chamber lit
by dozens of flaring torches.
The floor is covered with thick layers of precious Persian rugs!
Rare coins, bars of silver, and lumps of gold and platinum are strewn
carelessly about!
There are diamonds, rubies, sapphires, emeralds, opals, pearls, and fabulous
sculptures and ornaments carved out of jade and imperishable crystal resting
on display shelves, along with rare Ming vases and ancient Indian turquoise
beads!
A flotilla of ruby-encrusted toy boats is floating in the pool of water beside
you!
A network of golden chains supports a fantastic Iridium crown!
There is a display case on the wall filled with a fantastic selection of
magical swords, which are singing "Hail to the Chief" in perfect pitch and
rhythm!
There are a dozen friendly little dwarves in the room, displaying their
talents by deftly juggling hundreds of golden eggs!
A large troll, a gigantic ogre, and a bearded pirate are tossing knives, axes,
and clubs back and forth in a friendly demonstration of martial skill!
A horde of cheerful little gooseberry goblins are performing talented
acrobatics to an appreciative audience composed of a dragon, a large green
snake, a cute little bird (which is sitting, unmolested, on the snake's head),
a peaceful basilisk, and a large Arabian Djinn.
Everyone turns and sees you, and lets out a heart-warming cheer of welcome!
SECRET WORD #10 -- TURPITUDE (n) depravity.
END_ROOM_DESCR
ROOM 54
End of road
NORTH 77
EAST 60
SOUTH 73
WEST 57
ENTER 60
END_ROOM
ROOM_DESCR 54
You are standing at the end of a road before a small brick building. Around
you is a forest. A small stream flows out of the building and down a gully to
the south.
END_ROOM_DESCR
ROOM 55
Thick woods
SOUTH 76
ROOM_SYNONYMS CHANGE_LOCATION CLIMB GO
KEY 329
SPECIAL 56
END_ROOM
ROOM_DESCR 55
You are in the midst of a thick woods. The ground is damp with dew. The air
is chilly and you shiver from the cold. The only path leads south -- back the
way you came.
END_ROOM_DESCR
NOUN 329
trees
large
There are large trees here.
LOCATION 55
UNMOVABLE
PLURAL
NOUN_SYNONYMS TREE
END_NOUN
NOUN_DESCR 329
The trees here are mostly large maples. One of the trees has a heart carved
on its trunk. Inside the heart is carved "Dave + Ann = Love" and below the
heart is the date "July 20, 1943." Someone has also scratched the cryptic
message "Turn Right First!" on the truck below the heart. You wonder what
that might mean.
END_NOUN_DESCR
NOUN 330
Leaves
maple
There are a lot of leaves on the ground all around you.
LOCATION 55
WEIGHT 2
SIZE 5
PLURAL
NOUN_SYNONYMS leaf
END_NOUN
NOUN_DESCR 330
The leaves are mostly from maple trees. They are showing lots of fall colors.
Were you expecting something else, perhaps?
END_NOUN_DESCR
SPECIAL 56
You struggle up branch by branch till you reach the tallest part of the tree.
END_SPECIAL
ROOM 56
Top of Tree
DOWN 55
ROOM_SYNONYMS DOWN CLIMB
END_ROOM
ROOM_DESCR 56
You are perched somewhat precariously on a limb near the top of a tall tree.
Far above you can see what looks like a bird's nest. However, it is out of
your reach and you can not climb any higher.
END_ROOM_DESCR
ROOM 57
Hill by road
NORTH 55
NORTHEAST 76
NORTHWEST 76
EAST 54
WEST 21
SOUTH 73
SOUTHEAST 54
END_ROOM
ROOM_DESCR 57
You have walked up a hill, still in the forest. A road slopes down the side
of the hill to the east. There is a small brick building in the distance at
the end of the road.
A path leads down into a large valley to the west.
END_ROOM_DESCR
ROOM 58
Tool room
EXIT 60
SOUTH 60
END_ROOM
ROOM_DESCR 58
You are in a small, low-ceilinged room with the words
"Witt Company Tool Room - Melenkurion division"
carved into one of the walls. A doorway exits to the south from here.
END_ROOM_DESCR
NOUN 331
Shovel
Long-handled
There is a long-handled shovel here.
SIZE 15
WEIGHT 15
LOCATION 58
NOUN_SYNONYMS spade
END_NOUN
NOUN_DESCR 331
The shovel has a steel blade and a long handle.
END_NOUN_DESCR
NOUN 332
cups
suction
There are a pair of suction cups here.
SIZE 5
WEIGHT 5
LOCATION 58
NOUN_SYNONYMS cup
END_NOUN
NOUN_DESCR 332
The suction cups are connected to a metal bar with a handle to hold them.
These are the kind of suction cups that are used to hold on to something flat
such as a large glass window. A window washer on a high-rise building might
use these to hold himself on to the glass by giving the command "ATTACH
SUCTION CUPS TO WINDOW." These could come in handy if you have to wash some
windows.
END_NOUN_DESCR
TREASURE_ROOM 59
ROOM 59
Limbo
END_ROOM
ROOM_DESCR 59
This is where the treasures go when they are dropped inside building.
END_ROOM_DESCR
ROOM 60
Inside building
ENTER 58
NORTH 58
EXIT 54
WEST 54
END_ROOM
ROOM_DESCR 60
You are inside a small building, a well house for a large spring. The stream
bubbles up out of the ground and flows out the side of the building through a
pair of 1 foot diameter sewer pipes. The word "THURB" has been painted on one
of the pipes. There is a doorway in the middle of the north wall. A huge
steel safe has been installed into the brick wall on the east wall.
END_ROOM_DESCR
NOUN 333
Matches
Wooden
There are some matches here.
SIZE 2
WEIGHT 2
LOCATION 323
PLURAL
NOUN_SYNONYMS match
END_NOUN
NOUN_DESCR 333
The matches are just that. Wooden matches. Not long ones or fancy matches,
just plain old regular matches. There are #VAR5# matches.
END_NOUN_DESCR
ROOM 61
Programmer's Den
SOUTH 167
NORTH 62
END_ROOM
ROOM_DESCR 61
You are in a strange room with exits to both the north and south. Both exits
have curtains draw over them. The floor is carpeted, the walls are rubber, the
room is strewn with papers, listings, books, and half-empty JOLT Cola bottles.
The cryptic anagram "D + A = L" is inscribed throughout the room. The south
wall is almost covered by a large color centerfold of a naked supercomputer.
A sign on the wall says,
"PROGRAMMER'S DEN"
The software wizard is nowhere to be seen.
There are many computers here: micros, minis, maxis and megas.
END_ROOM_DESCR
ROOM 62
Southern end of long hall
SOUTH 61
LOCKED_DOOR
ROOM_SYNONYMS UP CLIMB
END_ROOM
ROOM_DESCR 62
You are at the southern end of a long hall. A stairway leads up into the
darkness. There is a curtain over the open doorway to the south. The door to
the north is closed. It is made of thick steel and looks like it could
survive a nuclear blast.
END_ROOM_DESCR
NOUN 334
slot
small
Next to the steel door is a small slot.
UNMOVABLE
LOCATION 62
NOUN_SYNONYMS hole door
END_NOUN
NOUN_DESCR 334
The door is solid steel. You must open it by using some kind of access card
-- because above the slot is a small sign that says "INSERT ACCESS CARD FOR
ADMITTANCE."
END_NOUN_DESCR
ROOM 63
Computer Center
SOUTH 62
NORTH 64
END_ROOM
ROOM_DESCR 63
You are in a large computer center with a raised floor and recessed lights in
the ceiling. Large mainframes are everywhere. There are exits to the north
and south. There is a sign on the east wall.
END_ROOM_DESCR
NOUN 335
disk
floppy
You see a 5 1/4 inch floppy disk here.
LOCATION 113
POINTS 15 ;standard treasure point value
SIZE 2
WEIGHT 2
END_NOUN
NOUN_DESCR 335
The disk is one of the old kind that only holds 360K. It has no label and
there is no way to discover what is on it (if anything) until you find a
computer with a 5 1/4 inch disk drive.
END_NOUN_DESCR
NOUN 336
floor
raised
INVISIBLE
UNMOVABLE
LOCATION 63
NOUN_SYNONYMS tile tiles
END_NOUN
NOUN_DESCR 336
The raised floor is made from special tiles about two feet square.
END_NOUN_DESCR
NOUN 337
hole
floor
There is a hole in the floor where one of the tiles has been removed.
UNMOVABLE
LOCATION 0
NOUN_SYNONYMS opening
END_NOUN
NOUN_DESCR 337
The hole is about two feet square. You can see lots of wiring and cabling.
Below the cables it is pitch black.
END_NOUN_DESCR
NOUN 338
mainframe
big
INVISIBLE
UNMOVABLE
LOCATION 63
NOUN_SYNONYMS mainframes
END_NOUN
NOUN_DESCR 338
The mainframe computers here are all the latest and greatest, including
Cray's, CDC's, IBM's, DEC's, etc. There is an incredible amount of computing
power in this room.
END_NOUN_DESCR
NOUN 339
PC
ancient
An ancient IBM PC-XT is on a small table in the corner.
UNMOVABLE
LOCATION 63
NOUN_SYNONYMS computer IBM PC-XT
END_NOUN
NOUN_DESCR 339
The computer is an ancient IBM PC-XT. It has a CGA monitor, 512K of memory, a
10 meg hard drive and a floppy disk drive.
END_NOUN_DESCR
ROOM 64
Air-Conditioned Room
SOUTH 63
NORTH 64
END_ROOM
ROOM_DESCR 64
You are in a small barren room. There is an exit south to the computer
center. The room is very, very cold because of the cold air blasting thru the
air-conditioning duct in the east wall.
END_ROOM_DESCR
NOUN 340
duct
air-conditioning
INVISIBLE air-conditioning
UNMOVABLE
LOCATION 64
CLOSED
LOCKED
END_NOUN
NOUN_DESCR 340
The air-conditioning duct is near the bottom of the east wall. It is covered
by a metal grate. Very COLD air is blowing through it. You are going to
freeze if you stay here much longer.
END_NOUN_DESCR
NOUN 341
grate
air-conditioning
There is a metal air-conditioning grate on the floor.
SIZE 80
WEIGHT 80
LOCATION 0
END_NOUN
NOUN_DESCR 341
The air-conditioning grate is about 3 feet square. It is made from a metal
wire mesh.
END_NOUN_DESCR
ROOM 65
At Turn In duct
WEST 64
SOUTH 66
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 65
You are at a elbow-turn in the duct. The duct extends to the west and to the
south. You can not see any light in either direction. It is very cold here!
END_ROOM_DESCR
ROOM 66
In The Duct
NORTH 65
SOUTH 67
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 66
You are in the middle of an extremely long duct. It extends forever to the
north and to the south. It is very cold! Other than being cold, this place
is pretty boring.
END_ROOM_DESCR
ROOM 67
In The Duct
NORTH 66
SOUTH 68
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 67
You are in the middle of an extremely long duct. It extends forever to the
north and to the south. It is very cold! You are going to freeze if you
don't get out of here soon.
END_ROOM_DESCR
ROOM 68
In The Duct
NORTH 67
SOUTH 69
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 68
You are in the middle of an extremely long duct. Cold air is blasting at you
from the south. It is very cold! The duct extends forever to the north. To
the south, you can see a faint light.
END_ROOM_DESCR
ROOM 69
End Of The Duct
NORTH 68
SOUTH 70
DOWN 70
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 69
You at the mouth of a small opening overlooking a large windy cavern. To the
north is a duct that extends as far as you can see. The duct is only about
three feet high, so you will need to crawl if you go north. You can also
climb down or go south to enter the windy cavern. It is very cold here!
END_ROOM_DESCR
ROOM 70
Windy cavern
WEST 71
NORTH 69
SOUTH 296
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 70
You in a large cavern. The cavern has a large hole in the ceiling high above
your head. The hole is too far above you to exit that way. An incredibly
strong wind blows through the hole in the ceiling. The wind is very, very
cold and you will freeze if you don't leave here soon.
Passages lead off to the west and to the south. There is a small opening
about four feet above the ground in the north end of the cavern.
END_ROOM_DESCR
ROOM 71
Paneled passage
EAST 70
WEST 72
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 71
You in a oak-paneled hallway. The hall extends to the east and to the west.
A strong wind is blowing from the east. It is very cold!
END_ROOM_DESCR
ROOM 72
Witt's Private Office
EAST 71
LOCKED_DOOR
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 72
You are in the private office of Mr. Ralph Witt. There is a hallway to the
east. It is very cold because of the air that blows through the hallway.
There is a large heavy door in the middle of the west wall.
There are the usual office-type pieces of furniture:
END_ROOM_DESCR
NOUN 342
cabinet
file
Along the wall is an old file cabinet.
SIZE 125 (* Pounds *)
WEIGHT 125 (* Pounds *)
UNMOVABLE
LOCATION 72 (* Witt's Office *)
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 383 (* can't be open with any normal key *)
NOUN_SYNONYMS cabinets
END_NOUN
NOUN_DESCR 342
The filing cabinet is dark gray with a small metal label on the top drawer
which reads 'Acme Safe and Security Co., 1937'.
END_NOUN_DESCR
NOUN 343
rack
Coat
In the corner, there is a wooden coat rack.
SIZE 45
WEIGHT 45
LOCATION 72 (* Witt's Office *)
END_NOUN
NOUN_DESCR 343
The coat rack is made of wood and has been painted black. The paint is
peeling in spots.
END_NOUN_DESCR
NOUN 344
parka
heavy
A nice heavy parka is here.
WEARABLE
LOCATION 72 (* Witt's Office *)
CLOSABLE
OPEN
SIZE 20
WEIGHT 20
POSITION on the coat rack
NOUN_SYNONYMS jacket coat
END_NOUN
NOUN_DESCR 344
The parka looks very warm. It's stuffed with the finest eider down. It has a
very heavy zipper with a large pocket on either side. You can't be sure, but
you suspect there is no pocket lint in either pocket. The pockets open and
close.
END_NOUN_DESCR
NOUN 345
pocket
right
There is a pocket on the right side of the parka.
UNMOVABLE
LOCATION 344 (* in parka *)
CLOSABLE
CLOSED
SIZE 10
WEIGHT 10
END_NOUN
NOUN_DESCR 345
Pockets are funny. It's hard to tell whether they're left or right. If it's
your jacket and you're wearing it, this would be the right pocket. If it was
someone else's jacket and they were wearing it while you were examining it,
well not only would it be the left pocket but you'd probably get your face
slapped.
END_NOUN_DESCR
NOUN 346
Foot
Rabbit's
There is a giant rabbit's foot here.
SIZE 5
WEIGHT 5
LOCATION 345 (* right pocket *)
NOUN_SYNONYMS feet
END_NOUN
NOUN_DESCR 346
The foot looks like it came from a mighty BIG rabbit. I would sure hate to
run into the sucker who belongs with this foot!
END_NOUN_DESCR
NOUN 347
pocket
left
And, strangely enough, a pocket on the left side also.
UNMOVABLE
LOCATION 344 (* in parka *)
CLOSABLE
CLOSED
SIZE 10
WEIGHT 10
END_NOUN
NOUN_DESCR 347
Pockets are funny. It's hard to tell whether they're left or right. If it's
your jacket and you're wearing it, this would be the right pocket. If it was
someone else's jacket and they were wearing it while you were examining it,
well not only would it be the left pocket but you'd probably get your face
slapped.
END_NOUN_DESCR
NOUN 348
key
gold
There is a gold key here.
SIZE 1
WEIGHT 1
POINTS 15 ;standard treasure point value
LOCATION 347 (* left pocket *)
END_NOUN
NOUN_DESCR 348
It's one of those old fashioned keys that looks sort of like a 'K'. It is
made of the finest gold and has the initials R.W. engraved delicately on one
side.
END_NOUN_DESCR
NOUN 349
desk
oak
Witt's large oak desk sits in the center of the floor.
SIZE 125 (* Pounds *)
WEIGHT 125 (* Pounds *)
LOCATION 72 (* Witt's Office *)
UNMOVABLE
CLOSABLE
CLOSED
LOCKABLE
LOCKED
KEY 348
NOUN_SYNONYMS drawer
END_NOUN
NOUN_DESCR 349
It is made of beautiful white oak inlaid with gold leaf. There is a drawer
with an ornate gold lock in the center of the desk.
END_NOUN_DESCR
NOUN 350
chair
swivel
There is a cushy swivel chair.
SIZE 45
WEIGHT 45
POSITION behind the desk
LOCATION 72 (* Witt's Office *)
END_NOUN
NOUN_DESCR 350
It's one of those cushy swivel chairs. Sitting in it would be hazardous to
the completion of your task. It looks far too comfortable.
END_NOUN_DESCR
NOUN 351
diary
old
There is a diary here. It is quite old.
SIZE 2
WEIGHT 2
LOCATION 349 (* locked in desk drawer *)
READABLE
NOUN_SYNONYMS book
END_NOUN
NOUN_DESCR 351
The diary is ancient. The leather is dry and cracked and the paper is yellow
and very brittle. It is full of pithy little insights on life and adventures.
END_NOUN_DESCR
NOUN 352
pile
mail
There is a pile of mail here.
SIZE 5
WEIGHT 5
LOCATION 72 (* Witt's Office *)
READABLE
NOUN_SYNONYMS mail
END_NOUN
NOUN_DESCR 352
The 'pile' of mail looks more like a man-made mountain.
END_NOUN_DESCR
TEXT 352
Every envelope is addressed to Ralph Witt.
Have you forgotten the "Adventurer's Oath" you took to be a goodie two shoes
and to not do anything illegal in this game? Remember, it is a federal
offense to open other people's mail.
END_TEXT
NOUN 353
stamps
rare
There is a pile of mail (with very rare stamps) here.
SIZE 1
WEIGHT 1
LOCATION 0
POINTS 15 ;standard treasure point value
READABLE
NOUN_SYNONYMS mail envelopes envelope
END_NOUN
NOUN_DESCR 353
The envelopes are all stamped with very rare stamps. Specifically, the stamps
are all part of a special commemorative series honoring the "Greatest
Adventurers of All Time." You are pleased to see your face (beaming
brightly) on a pretty blue stamp. Under your pictures is a caption that
proclaims you as the "(Almost) Conqueror of Humongous Cave."
END_NOUN_DESCR
TEXT 353
The letters are all addressed to Ralph Witt and are pretty dull -- just like
Ralph.
END_TEXT
NOUN 354
486
Compaq
There is a Compaq 486 sitting on the desk (no office should be without one).
LOCATION 72 (* Witt's Office *)
SIZE 125 (* Pounds *)
WEIGHT 125 (* Pounds *)
UNMOVABLE
READABLE
NOUN_SYNONYMS Compaq computer display keyboard screen monitor report
END_NOUN
NOUN_DESCR 354
This is one of those new 100 MegaHertz screamers with the latest in laser
storage devices. Witt is obviously a POWER user. The monitor actually looks
more like a hologram. There is a 3D view of the cave with many lines running
from location to location.
END_NOUN_DESCR
TEXT 354
The cave is obviously a very confusing place with locations connected to other
places with little or no rhyme or reason. Witt is deranged and so is his
cave.
END_TEXT
NOUN 355
Shoes
Tennis
There are some old, ugly, dirty tennis shoes here.
WEARABLE
LOCATION 60
NOUN_SYNONYMS shoe
PLURAL
END_NOUN
NOUN_DESCR 355
The tennis shoes are very old and quite ugly and dirty. You would not be
caught dead in them (HINT HINT). You can just make out the brand-name
'Non-Skid'.
END_NOUN_DESCR
NOUN 356
stairway
stone
A stone stairway leads down.
UNMOVABLE
SIZE 10
WEIGHT 10
LOCATION 304
PUSHABLE
PULLABLE
TURNABLE
END_NOUN
NOUN_DESCR 356
The stairway is quite steep. Be careful!
END_NOUN_DESCR
NOUN 357
Handle
Safe
INVISIBLE A short handle
UNMOVABLE
LOCATION 60
PUSHABLE
PULLABLE
TURNABLE
END_NOUN
NOUN_DESCR 357
It is a short metal handle, securely affixed to the door of the safe. It is
obviously meant to be turned, to open the safe, once the correct combination
has been entered.
END_NOUN_DESCR
PULL_DESCR 357
Pulling at the safe's handle has no effect!
END_PULL_DESCR
TURN_DESCR 357
Attempting to turn the handle is fruitless! The handle won't turn as long
as the safe is locked!
END_TURN_DESCR
PUSH_DESCR 357
Pushing the safe's handle only causes you to breathe harder! It doesn't move!
END_PUSH_DESCR
NOUN 358
Dial
Combination
INVISIBLE A combination dial
UNMOVABLE
LOCATION 60
READABLE
PUSHABLE
PULLABLE
PLAYABLE
TURNABLE
NOUN_SYNONYMS KNOB
END_NOUN
NOUN_DESCR 358
It is a round metal dial with a raised knob in the center and numbers etched
around it's outer periphery. The numbers on it which go from 0 to 99.
END_NOUN_DESCR
TEXT 358
There are lines and numbers on it which go from 0 to 99.
END_TEXT
PLAY_DESCR 358
You play with the knob, causing the dial to spin like a roulette wheel.
END_PLAY_DESCR
PULL_DESCR 358
Because of the tapered shape of it's knob you find that you cannot get a good
enough grip on it to pull it. Your fingers keep slipping off!
END_PULL_DESCR
TURN_DESCR 358
You turn the safe dial several times in the same direction.
END_TURN_DESCR
PUSH_DESCR 358
Pushing the safe's dial accomplishes nothing!
END_PUSH_DESCR
NOUN 359
Compass
Boy-Scout
A Boy-Scout compass is lying nearby.
SIZE 2
WEIGHT 2
LOCATION 60
END_NOUN
NOUN_DESCR 359
It is a standard-issue Boy-Scout compass. It is made of very sturdy plastic.
END_NOUN_DESCR
ROOM 73
Valley
NORTH 54
EAST 77
SOUTH 78
WEST 57
END_ROOM
ROOM_DESCR 73
You are in a valley in the forest beside a stream tumbling along a rocky bed.
END_ROOM_DESCR
ROOM 74
Beneath Computer Center
UP 63
WEST 75
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 74
You are in a small room below the computer center. Near the ceiling there are
all sorts of wires and cables. There is also a small hole in the ceiling
which you can just reach. To the west is a crawlway leading into the
darkness.
END_ROOM_DESCR
NOUN 360
wires
cables
INVISIBLE
UNMOVABLE
LOCATION 74
NOUN_SYNONYMS wiring cabling wire cable cables
END_NOUN
NOUN_DESCR 360
The wires and cables are obviously used to connect the computers in the room
above.
END_NOUN_DESCR
ROOM 75
Small Barren Room
EAST 74
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 75
You are in a small barren room. This room has even more wires than the room
you were just in. There is a crawlway leading into the darkness to the east.
END_ROOM_DESCR
NOUN 361
Watch
Gold
There is a beautiful old gold watch on a matching gold chain here.
LOCATION 0
SIZE 3
WEIGHT 3
POINTS 15 ;standard treasure point value
NOUN_SYNONYMS TIME
END_NOUN
NOUN_DESCR 361
The watch is an old style pocket watch. It has a matching gold chain.
END_NOUN_DESCR
ROOM 76
Forest
SOUTH 54
EAST 77
NORTH 77
WEST 77
END_ROOM
ROOM_DESCR 76
You are in open forest, with a deep valley to one side.
END_ROOM_DESCR
ROOM 77
Forest
NORTH 55
SOUTH 76
EAST 77
WEST 77
END_ROOM
ROOM_DESCR 77
You are in open forest near both a valley and a road.
END_ROOM_DESCR
ROOM 78
Slit in streambed
NORTH 73
EAST 77
SOUTH 79
WEST 57
END_ROOM
ROOM_DESCR 78
At your feet all the water of the stream splashes into a 2-inch slit in the
rock. Downstream the streambed is bare rock.
END_ROOM_DESCR
ROOM 79
Outside grate
NORTH 78
EAST 77
SOUTH 73
WEST 73
;DOWN -- only if grate is open
END_ROOM
ROOM_DESCR 79
You are in a 20-foot depression floored with bare dirt. Set into the dirt is
a strong steel grate mounted in concrete. A dry streambed leads into the
depression.
END_ROOM_DESCR
ROOM 80
Below the grate
WEST 81
;UP -- only if grate is open
END_ROOM
ROOM_DESCR 80
You are in a small chamber beneath a 3x3 steel grate to the surface. A low
crawl over cobbles leads inward to the west.
END_ROOM_DESCR
ROOM 81
Cobble crawlway
EAST 80
WEST 82
END_ROOM
ROOM_DESCR 81
You are crawling over cobbles in a low passage. There is a dim light at the
east end of the passage.
END_ROOM_DESCR
ROOM 82
Debris room
EAST 81
WEST 83
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 82
You are in a debris room filled with stuff washed in from the surface. A low
wide passage with cobbles becomes plugged with mud and debris here, but an
awkward canyon leads upward and west. A note on the wall says:
Magic Word "XYZZY"
END_ROOM_DESCR
ROOM 83
Awkward canyon
EAST 82
WEST 84
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 83
You are in an awkward sloping east/west canyon.
END_ROOM_DESCR
ROOM 84
Bird chamber
EAST 83
WEST 85
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 84
You are in a splendid chamber thirty feet high. The walls are frozen rivers
of orange stone. An awkward canyon and a good passage exit from east and west
sides of the chamber.
END_ROOM_DESCR
ROOM 85
Top of small pit
EAST 84
WEST 87
DOWN 86
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 85
At your feet is a small pit breathing traces of white mist. An east passage
ends here except for a small "carpal tunnel" leading on.
END_ROOM_DESCR
ROOM 86
Hall of mists
NORTH 97
WEST 95
EAST 243 ; new location
SOUTH 96
UP 85 ;only if NOT carrying nugget
DOWN 245 ; new location
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 86
You are at one end of a vast hall stretching forward out of sight to the west,
filled with wisps of white mist that sway to and fro almost as if alive.
Rough stone steps lead up to a passage at the top of a dome above you. A wide
staircase runs downward into the darkness; a chill wind blows up from below.
There are small passages to the north and south, and a small crack leads east.
END_ROOM_DESCR
ROOM 87
"Carpal Tunnel"
EAST 85
WEST 88
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 87
You are in the middle of an East-West "Carpal Tunnel." You can see light at
the end of tunnel.
Suddenly, you experience some pain in your wrists and it becomes difficult to
type in your game commands.
END_ROOM_DESCR
ROOM 88
Circular Room
EAST 87
DOWN 90
WEST 89
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 88
This is a strange circular shaped room. There is a sign over a tunnel leading
west that says 'DEAD END'. Another tunnel exits east -- back the way you
entered from.
At the center of the room, there is a circular staircase leading down. Even
though you shine your lamp down the stairwell you are unable to see the
bottom.
END_ROOM_DESCR
ROOM 89
DEAD END
KillPlayer
END_ROOM
ROOM_DESCR 89
What's the matter with you? Can't you read? If not, you have no business
playing TEXT adventure games! Better stick to those wimpy graphic adventure
games that don't require you to be able to read, write or type.
Anyway, the sign said 'DEAD END' -- didn't it? Don't say you weren't warned!
SECRET WORD #4 -- GENRE (n) formal category or style of art.
END_ROOM_DESCR
ROOM 90
On the Stairs
UP 88
DOWN 91
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 90
You are on the stairs. You can see a room far above you.
END_ROOM_DESCR
ROOM 91
On the Stairs
DOWN 92
UP 90
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 91
You are on the stairs. The stairs seems to go on endlessly both above and
below you.
END_ROOM_DESCR
ROOM 92
On the Stairs
DOWN 93
UP 91
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 92
You are on the stairs. The stairs seems to go on endlessly both above and
below you.
END_ROOM_DESCR
ROOM 93
On the Stairs
DOWN 94
UP 92
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 93
You are on the stairs. The stairs seems to go on endlessly above you. Far
below, you can just make out a room where the stairs end.
END_ROOM_DESCR
ROOM 94
Gates of Hell
UP 93
LOCKED_DOOR
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 94
You are outside an iron gate. Above the gateway there is a large plaque which
is inscribed:
Abandon every HELP all ye who enter here!
The gate is closed. Through it you can see flames and hear cries of great
pain and agony. It is incredibly hot! The heat seems to be coming from
beyond the gate. Stairs lead up.
END_ROOM_DESCR
NOUN 362
Gate
iron
INVISIBLE
UNMOVABLE
LOCKED_DOOR
LOCATION 94
END_NOUN
NOUN_DESCR 362
The gate extends from the floor to the ceiling of the room and is made or
iron. You test its strength by trying to move it. However, you give up when
it is obvious that someone will have to open it for you.
END_NOUN_DESCR
NOUN 363
Bell
Rusty
There is an old rusty bell here.
SIZE 20
WEIGHT 20
LOCATION 94
NOUN_SYNONYMS bells
END_NOUN
NOUN_DESCR 363
The bell is quite old and very rusty. There is an inscription that reads
'RING FOR ATTENDANT'.
END_NOUN_DESCR
ROOM 95
East bank of fissure
EAST 86
WEST 265 ;only if crystal bridge there
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 95
You are on the east bank of a fissure slicing clear across the hall. The mist
is quite thick here, and the fissure is too wide to jump.
END_ROOM_DESCR
NOUN 364
Guidebook
Adventure
You see a book entitled "Adventure Guidebook".
SIZE 5
WEIGHT 5
LOCATION 95
READABLE
NOUN_SYNONYMS book hint hints
END_NOUN
NOUN_DESCR 364
The book is titled "Adventure Guidebook". It has a subtitle: "The
Adventurer's Book of Wit(t), Wisdom and Hints". It looks like it might be
helpful.
END_NOUN_DESCR
ROOM 96
Nugget of gold room
NORTH 86
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 96
This is a low room with a crude note on the wall. The note says:
You won't get it up the steps.
END_ROOM_DESCR
ROOM 97
Hall of Mt. King
NORTH 266 ;only allow return to 86 via EAST & UP if snake is here
SOUTH 267
WEST 268
SOUTHWEST 150 ; was DOWN
NORTHEAST 244 ; new room
SOUTHEAST 248 ; new room
NORTHWEST 250 ; new room
DOWN 245 ; new room
EAST 86
UP 86
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 97
You are in the hall of the mountain king, with passages off in all directions.
END_ROOM_DESCR
ROOM 98
Bottom of the pit
LIGHT 1 ;any light will do, i.e., lamp or candles
;send here if player takes too many move in the dark
END_ROOM
ROOM_DESCR 98
You are at the bottom of the pit with a broken neck.
END_ROOM_DESCR
ROOM 99
Nondescript chamber
NORTH 100
UP 215
SOUTH 215
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 99
You're in a small, nondescript chamber. A dark passage leads up and to the
south, and a wide but low crawl leads north.
END_ROOM_DESCR
NOUN 365
yacht
toy
There is a small toy yacht sitting on the floor.
SIZE 5
WEIGHT 5
LOCATION 99
POINTS 0
NOUN_SYNONYMS RUBY RUBAIYAT
END_NOUN
NOUN_DESCR 365
The small toy yacht is totally covered with rubies, and has the words "Omar
Khayyam" engraved on the side!! It must be the famous "Ruby Yacht of Omar
Khayyam!"
END_NOUN_DESCR
NOUN 366
yacht
toy
The ruby yacht of Omar Khayyam is sitting on the floor!
SIZE 5
WEIGHT 5
LOCATION 0
POINTS 15 ;standard treasure point value
NOUN_SYNONYMS RUBY RUBAIYAT
END_NOUN
NOUN_DESCR 366
The small toy yacht is totally covered with rubies, and has the words "Omar
Khayyam" engraved on the side!! It must be the famous "Ruby Yacht of Omar
Khayyam!"
END_NOUN_DESCR
ROOM 100
Room with pentagram
WEST 99
EXIT 99
NORTH 101
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 100
You're in a small room with a very smooth rock floor. A low crawl leads out
to the west, and a crack in the rock leads north.
END_ROOM_DESCR
NOUN 367
pentagram
none
A pentagram has been marked on the floor.
LOCATION 100
OPENABLE
OPEN
SIZE 99
WEIGHT 99
UNMOVABLE
END_NOUN
NOUN_DESCR 367
The pentagram is about 2 feet on each side. It is drawn with what appears to
be black paint.
END_NOUN_DESCR
NOUN 368
flask
earthenware
There is a small, tightly-sealed earthenware flask on the ground here.
SIZE 5
WEIGHT 5
LOCATION 241
END_NOUN
NOUN_DESCR 368
The flask has the words, "London Dry" written on the side. It is sealed.
END_NOUN_DESCR
NOUN 369
flask
earthenware
There is a small, empty earthenware flask here.
SIZE 5
WEIGHT 5
LOCATION 0
END_NOUN
NOUN_DESCR 369
The flask has the words, "London Dry" written on the side. It is unsealed and
empty.
END_NOUN_DESCR
NOUN 370
flask
earthenware
There is a sealed earthenware flask sitting in the center of the pentagram.
SIZE 5
WEIGHT 5
LOCATION 0
END_NOUN
NOUN_DESCR 370
The earthenware flask has the words, "London Dry" written on the side. The
flask is sitting in the center of the pentagram.
END_NOUN_DESCR
CREATURE 500
djinn
twelve-foot
A twelve-foot djinn stands in the center of the pentagram, glowering at you.
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER MAN
LOCATION 0
CREATURE_SYNONYMS DJINN DJANN GENIE
END_CREATURE
CREATURE_DESCR 500
The djinn (or genie -- if you prefer) stands in the center of the pentagram.
He towers above you and looks down at your menacingly.
END_CREATURE_DESCR
ROOM 101
Bottom of chimney
UP 102
SOUTH 100
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 101
The crack in the rock ends here, but a narrow chimney leads up. You should be
able to climb it.
END_ROOM_DESCR
ROOM 102
In lava tube
DOWN 101
SOUTH 103
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 102
You're at the top of a narrow chimney in the rock. A cylindrical tube
composed of hardened lava leads south.
END_ROOM_DESCR
ROOM 103
Steep slide in lava tube
NORTH 102
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 103
The lava tube continues down and to the south, but it becomes very steep here
- if you go down it you probably won't be able to get back up.
END_ROOM_DESCR
ROOM 104
Rough and narrow passage
NORTH 105
SOUTH 117
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 104
You are in a narrow and rough passage running north and south. A dull
rumbling sound can be heard from the south.
END_ROOM_DESCR
NOUN 371
basilisk
snoring
There is a basilisk lying in the corridor to the north, snoring quietly.
LOCATION 104
UNMOVABLE
END_NOUN
NOUN_DESCR 371
The basilisk is lying in the corridor to the north, snoring quietly.
END_NOUN_DESCR
NOUN 372
basilisk
dead
There is a petrified basilisk in the corridor to the north.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN_DESCR 372
The basilisk is petrified -- just like a statue.
END_NOUN_DESCR
ROOM 105
North of basilisk's den
NORTH 106
SOUTH 104
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 105
You're in rough passage to the north of the basilisk's den.
END_ROOM_DESCR
NOUN 373
basilisk
sleeping
There is a basilisk lying in the corridor to the south. It is asleep.
LOCATION 105
UNMOVABLE
END_NOUN
NOUN_DESCR 373
There is a basilisk lying in the corridor to the south. It is asleep, but is
twitching and grumbling as if restless.
END_NOUN_DESCR
NOUN 374
basilisk
petrified
There is a petrified basilisk in the corridor to the south.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN_DESCR 374
The basilisk is petrified -- just like a statue.
END_NOUN_DESCR
ROOM 106
Fork in passage
NORTH 246
SOUTH 105
DOWN 107
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 106
The passage here enters from the south and divides, with a wide tunnel exiting
to the north and a set of steps leading downward.
END_ROOM_DESCR
ROOM 107
On the steps
UP 106
DOWN 108
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 107
You are on a long, spiral set of steps leading down into the earth.
END_ROOM_DESCR
ROOM 108
Exit on steps
UP 107
DOWN 109
NORTH 216
EXIT 216
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 108
A small tunnel exits from the steps and leads north. The steps continue
downwards.
END_ROOM_DESCR
ROOM 109
Storage room
UP 108
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 109
You're in what was once a storage room. A set of steps lead up.
END_ROOM_DESCR
NOUN 375
plate
metal
A highly polished metal plate lies nearby.
SIZE 5
WEIGHT 5
POINTS 15 ;standard treasure point value
LOCATION 109
END_NOUN
NOUN_DESCR 375
The plate has been polished till it shines just like a mirror. When you look
at it you can see your face reflected back at you. You gaze admiringly at
your beauty, give your hair a few swipes with a comb, and then smile
hauntingly.
END_NOUN_DESCR
ROOM 110
Southern edge of reservoir
SOUTH 180
EXIT 180
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 110
You are on the southern edge of a large underground reservoir. A thick cloud
of white mist fills the room, rising from the surface of the water and
drifting rapidly upwards. The lake is fed by a stream, which tumbles out of a
hole in the wall about 10 feet overhead and splashes noisily into the water
near the reservoir's northern wall. A dimly-seen passage exits through the
northern wall, but you can't get across the water to get to it. Another
passage leads south from here.
END_ROOM_DESCR
ROOM 111
Northern end of the reservoir
NORTH 112
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 111
You are at the northern end of a large underground reservoir. Across the
water to the south, a dark passage is visible. Another passage leads north
from here. Large, clawed tracks are visible in the damp ground, leading from
the passage into the water.
END_ROOM_DESCR
NOUN 376
Gong
Brass
There is a large brass gong fastened to the wall here.
UNMOVABLE
LOCATION 111
READABLE
NOUN_SYNONYMS
END_NOUN
NOUN_DESCR 376
The gong has a small sign on it that says "Ring Me!"
END_NOUN_DESCR
CREATURE 501
Darwin
turtle
Darwin the tortoise is swimming in the reservoir nearby.
GENDER THING
LOCATION 0
CREATURE_SYNONYMS TURTLE TORTOISE
END_CREATURE
CREATURE_DESCR 501
The large tortoise rises to the surface of the reservoir and paddles over to
the shore near you. The message, "I'm Darwin - ride me!" is inscribed on his
back in ornate letters.
END_CREATURE_DESCR
ROOM 112
Small, warm chamber
SOUTH 111
NORTHEAST 113
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 112
You are in a small chamber with warm walls. Mist drifts into the chamber from
a passage entering from the south and evaporates in the heat. Another passage
leads out to the northeast.
END_ROOM_DESCR
ROOM 113
On a high balcony
WEST 112
EXIT 112
END_ROOM
ROOM_DESCR 113
You are in a high balcony carved out of solid rock overlooking a large, bare
chamber lit by dozens of flickering torches. A rushing stream pours into the
chamber through a two-foot slit in the east wall and drains into a large pool
along the north side of the chamber. A small plaque riveted to the edge of
the balcony reads, "You are looking at the Witt Company's main treasure room,
constructed by the famous architect Ralph Witt in 1965 A. D., and dedicated to
the proposition that all adventurers are created equal (although some are more
equal than others). NO ADMITTANCE VIA THIS ENTRANCE!" A small, dark tunnel
leads out to the west.
END_ROOM_DESCR
NOUN 377
beads
turquoise
There is a string of ancient Indian turquoise beads here!
SIZE 5
WEIGHT 5
LOCATION 113
POINTS 15 ;standard treasure point value
NOUN_SYNONYMS BEAD INDIAN STRING TURQUOISE
END_NOUN
NOUN_DESCR 377
The string of turquoise beads looks quite old and very valuable!
END_NOUN_DESCR
NOUN 378
card
plastic
There is a small plastic card here!
LOCATION 0
END_NOUN
NOUN_DESCR 378
The plastic card is about 2 by 4 inches. It has a number of holes in it at
one end. At the other end, is printed "INSERT THIS END" and there is an arrow
pointing toward the end with the holes. It looks like one of those electronic
access cards that hotels use rather than normal metal keys.
END_NOUN_DESCR
ROOM 114
At breath-taking view
SOUTH 190
EXIT 190
END_ROOM
ROOM_DESCR 114
You are on the edge of a breath-taking view. Far below you is an active
volcano, from which great gouts of molten lava come surging out, cascading
back down into the depths. The glowing rock fills the farthest reaches of the
cavern with a blood-red glare, giving every- thing an eerie, macabre
appearance. The air is filled with flickering sparks of ash and a heavy smell
of brimstone. The walls are hot to the touch, and the thundering of the
volcano drowns out all other sounds. Embedded in the jagged roof far overhead
are myriad twisted formations composed of pure white alabaster, which scatter
the murky light into sinister apparitions upon the walls. To one side is a
deep gorge, filled with a bizarre chaos of tortured rock which seems to have
been crafted by the devil himself. An immense river of fire crashes out from
the depths of the volcano, burns its way through the gorge, and plummets into
a bottomless pit far off to your left.
Across the gorge, the entrance to a valley is dimly visible. To the right, an
immense geyser of blistering steam erupts continuously from a barren island in
the center of a sulfurous lake, which bubbles ominously. The far right wall
is aflame with an incandescence of its own, which lends an additional infernal
splendor to the already hellish scene. Rising up from the volcano, the
sulfurous smoke seems to shape the letters "P L O V E R". You wonder what it
might mean, but decide it is probably isn't important.
A dark, foreboding passage exits to the south.
END_ROOM_DESCR
NOUN 379
bridge
wheatstone
There is a wheat-colored stone bridge arching over the gorge.
Location 0
UNMOVABLE
END_NOUN
NOUN_DESCR 379
The wheat-stone bridge is arching over the gorge. It looks fragile. Be
careful!
END_NOUN_DESCR
NOUN 380
bridge
wheatstone
There is a wheat-colored stone bridge arching over the gorge.
Location 0
UNMOVABLE
END_NOUN
NOUN_DESCR 380
The wheat-stone bridge is arching over the gorge. It looks fragile. Be
careful!
END_NOUN_DESCR
ROOM 115
South end of valley
NORTH 117
WEST 116
END_ROOM
ROOM_DESCR 115
You are standing at the southern end of a long valley illuminated by
flickering red light from the volcanic gorge behind you. Carved into the
walls of the valley is an incredible series of stone faces. Some of them look
down into the valley with expressions of benevolence that would credit a
saint; others glare with a malice that makes the heart grow faint. All of
them are imbued with a fantastic seeming of life by the shifting and
flickering light of the volcano. The entire far end of the valley is taken up
by an immense carving of a seated figure; its exact form cannot be seen from
here due to the uncertainty of the light.
Far to the west, there is a narrow crawlway.
END_ROOM_DESCR
ROOM 116
Dead end crawl
EAST 115
EXIT 115
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 116
Dead end passage. Scratched on a rock is the message, "Stand where the statue
gazes, and make use of the proper tool."
The only exit is east -- the way you entered.
END_ROOM_DESCR
ROOM 117
North end of valley
SOUTH 115
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 117
You are standing at the north end of the Valley of the Stone Faces. Above
you, an incredible bas-relief statue of an immense minotaur has been carved
out of the rock. At least sixty feet high, it sits gazing down at you with a
faint but definite expression of amusement. Between its feet and the floor is
a rock wall about ten feet high which extends across the entire north end of
the valley.
END_ROOM_DESCR
NOUN 381
minotaur
statue
Dark tunnels lead northeast, north, and northwest.
UNMOVABLE
LOCATION 0
NOUN_SYNONYMS STATUE
END_NOUN
NOUN_DESCR 381
The incredible bas-relief statue of the immense minotaur has been carved out
of the rock. Standing at least sixty feet high, it sits gazing down at you
with a faint but definite expression of amusement. It almost looks like it is
laughing at you.
END_NOUN_DESCR
ROOM 118
Twisty little passage
NORTH 277
EAST 118
SOUTH 129
WEST 155
UP 127 ;path in
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 118
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 119
Twisty little passage
NORTH 122
EAST 129
SOUTH 120
WEST 118
UP 122
DOWN 122
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 119
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 120
Twisty little passage
NORTH 205
EAST 118
SOUTH 121
WEST 120
UP 120
DOWN 120
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 120
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 121
Twisty little passage
NORTH 121
EAST 120
SOUTH 125
WEST 121
UP 121
DOWN 159
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 121
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 122
Dead end
SOUTH 118
UP 118
DOWN 118
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 122
Dead end
END_ROOM_DESCR
ROOM 123
Dead end
NORTH 131
EAST 131
SOUTH 131
WEST 131
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 123
Dead end
END_ROOM_DESCR
ROOM 124
Dead end
NORTH 129
EAST 129
WEST 129
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 124
Dead end
END_ROOM_DESCR
ROOM 125
Twisty little passage
NORTH 126
EAST 159
SOUTH 125
WEST 121
UP 162
DOWN 205
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 125
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 126
Twisty little passage
NORTH 126
EAST 133
SOUTH 134
WEST 125
UP 134
DOWN 134
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 126
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 127
Twisty little passage
NORTH 133
EAST 132
SOUTH 132
WEST 128
UP 205
DOWN 132
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 127
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 128
Twisty little passage
NORTH 130
EAST 127
SOUTH 133
WEST 130
UP 130
DOWN 130
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 128
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 129
Twisty little passage
NORTH 118
EAST 124
SOUTH 124
WEST 124
UP 131
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 129
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 130
Dead end
EAST 128
SOUTH 128
UP 128
DOWN 128
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 130
Dead end
END_ROOM_DESCR
ROOM 131
Twisty little passage
NORTH 123
EAST 123
SOUTH 123
WEST 123
DOWN 129
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 131
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 132
Dead end
NORTH 127
WEST 127
UP 127
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 132
Dead end
END_ROOM_DESCR
ROOM 133
Brink of pit
NORTH 128
EAST 127
SOUTH 205
WEST 126
DOWN 84
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 133
You are on the brink of a thirty foot pit with a massive orange column down
one wall. You could climb down here but you could not get back up. The maze
continues at this level.
END_ROOM_DESCR
ROOM 134
Dead end
NORTH 126
UP 126
DOWN 126
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 134
Dead end
END_ROOM_DESCR
ROOM 135
Low wide passage
EAST 276
SOUTH 277
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 135
You have crawled through a very low wide passage parallel to and north of the
hall of mists.
END_ROOM_DESCR
ROOM 136
East end of long hall
EAST 277
NORTH 138
WEST 137
DOWN 138
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 136
You are at the east end of a very long hall apparently without side chambers.
To the east a low wide crawl slants up. To the north a round two foot hole
slants down.
END_ROOM_DESCR
ROOM 137
West end of long hall
EAST 136
NORTH 138
SOUTH 178 ;start of vending machine maze
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 137
You are at the west end of a very long featureless hall. The hall joins up
with a narrow north/south passage.
END_ROOM_DESCR
ROOM 138
Crossover of passages
EAST 268
NORTH 139
WEST 136
SOUTH 136
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 138
You are at a crossover of a high north-south passage and a low east-west one.
END_ROOM_DESCR
ROOM 139
Blocked passageway
SOUTH 138
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 139
You are in a passageway leading north. There is a sign on the wall of the
passage saying "This way to the Cave's Main Office." Just beyond the sign,
there has been a cave-in and the passageway in blocked. The only exit is to
the south.
SECRET WORD #6 -- MILLIEU (n) environment; means of expression.
END_ROOM_DESCR
HELP 139
You need to blast with dynamite in order to re-open the passage and get to the
Cave's Main Office.
END_HELP
ROOM 140
Complex junction
NORTH 174
EAST 177
WEST 141
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 140
You are at a complex junction. A low hands and knees passage from the north
joins a higher crawl from the east to make a walking passage going west.
There is also a large room above, but there are no hand or toe holds to climb
up. The air is damp here.
END_ROOM_DESCR
ROOM 141
Bedquilt room
SOUTH 144
EAST 140
WEST 142
DOWN 177
;North goes randomly to 146, 147, and 148
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 141
You are in bedquilt, a long east/west passage with holes everywhere. To
explore at random select north, south, up or down.
END_ROOM_DESCR
ROOM 142
Swiss cheese room
SOUTH 153
NORTHWEST 168
NORTHEAST 141
EAST 167
WEST 143
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 142
You are in a room whose walls resemble swiss cheese. Obvious passages go
west, east, northeast, and northwest. Part of the room is occupied by a large
bedrock block.
END_ROOM_DESCR
ROOM 143
E end of twopit room
EAST 142
WEST 262
DOWN 263
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 143
You are at the east end of the twopit room. The floor here is littered with
thin rock slabs, which make it easy to descend the pits. There is a path here
bypassing the pits to connect passages from east and west. There are holes
all over, but the only big one is on the wall directly over the west pit where
you can't get at it.
END_ROOM_DESCR
ROOM 144
Slab room
NORTH 141
SOUTH 262
UP 145
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 144
You are in a large low circular chamber whose floor is an immense slab fallen
from the ceiling (slab room). East and west there once were large passages,
but they are now filled with boulders. Low small passages go north and south,
and the south one quickly bends west around the boulders.
END_ROOM_DESCR
ROOM 145
North-south canyon
DOWN 144
SOUTH 186
NORTH 180
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 145
You are in a secret north-south canyon above a large room.
END_ROOM_DESCR
ROOM 146
North-south canyon
DOWN 141
SOUTH 182
NORTH 147
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 146
You are in a secret north-south canyon above a sizable passage.
END_ROOM_DESCR
ROOM 147
Junction of canyons
SOUTHEAST 141
SOUTH 146
NORTH 181
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 147
You are in a secret canyon at a junction of three canyons, bearing north,
south and southeast. The north one is as tall as the other two combined.
END_ROOM_DESCR
ROOM 148
Large low room
NORTH 149
SOUTHEAST 168
SOUTHWEST 185
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 148
You are in a large low room. Crawls lead north, southeast, and southwest.
END_ROOM_DESCR
ROOM 149
Dead end crawl
SOUTH 148
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 149
Dead end crawl.
END_ROOM_DESCR
ROOM 150
Secret E-W canyon
DOWN 151
WEST 186
EAST 97
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 150
You are in a secret canyon which here runs east-west. It crosses over a very
tight canyon 15 feet below. If you go down you may not be able to get back
up.
END_ROOM_DESCR
ROOM 151
Wide place
SOUTH 152
NORTH 153
WEST 153
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 151
You are at a wide place in a very tight north-south canyon.
END_ROOM_DESCR
ROOM 152
Dead end
NORTH 151
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 152
The canyon here becomes too tight to go farther south.
END_ROOM_DESCR
ROOM 153
Tall east-west canyon
EAST 151
NORTH 142
WEST 154
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 153
You are in a tall east-west canyon. A low tight crawl goes 3 feet north and
seems to open up.
END_ROOM_DESCR
ROOM 154
Dead end
EAST 153
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 154
The canyon runs into a mass of boulders -- dead end.
END_ROOM_DESCR
ROOM 155
Twisty little passage
NORTH 118
EAST 205
SOUTH 155
WEST 155
UP 156
DOWN 156
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 155
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 156
Dead end
DOWN 155
UP 155
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 156
Dead end
END_ROOM_DESCR
ROOM 157
Dead end
NORTH 158
SOUTH 158
UP 158
DOWN 158
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 157
Dead end
END_ROOM_DESCR
ROOM 158
Twisty little passage
EAST 121
NORTH 157
SOUTH 157
UP 157
DOWN 157
WEST 159
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 158
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 159
Twisty little passage
WEST 158
NORTH 160
DOWN 160
EAST 125
SOUTH 162
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 159
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 160
Dead end
SOUTH 159
UP 159
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 160
Dead end
END_ROOM_DESCR
ROOM 161
Dead end
UP 162
WEST 162
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 161
Dead end
END_ROOM_DESCR
ROOM 162
Twisty little passage
WEST 159
NORTH 125
SOUTH 205
DOWN 161
EAST 161
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 162
You are in a maze of twisty little passages, all alike.
END_ROOM_DESCR
ROOM 163
Long narrow corridor
EAST 264
DOWN 264
WEST 165
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 163
You are in a long, narrow corridor stretching out of sight to the west. At
the eastern end is a hole through which you can see a profusion of leaves,
END_ROOM_DESCR
ROOM 164
Above large room
DOWN 148
NORTH 299
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 164
You are at the top of a steep incline above a large room. You could climb
down here, but you would not be able to climb up. There is a passage leading
back to the north.
END_ROOM_DESCR
ROOM 165
Giant room
NORTH 166
SOUTH 163
EAST 253 ; new room
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 165
You are in the giant room. The ceiling is too high up for your lamp to show
it. Cavernous passages lead east, north, and south. On the west wall is
scrawled the inscription:
Fee
Fie
Foe
Foo {sic}
END_ROOM_DESCR
ROOM 166
End of immense passage
NORTH 299 ;blocked by rusty door
SOUTH 165
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 166
You are at one end of an immense north/south passage.
END_ROOM_DESCR
ROOM 167
Soft room
WEST 142
NORTH 61
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 167
You are in the soft room. The walls are covered with heavy curtains, the
floor with a thick pile carpet. Moss covers the ceiling.
END_ROOM_DESCR
ROOM 168
Oriental room
NORTH 169
UP 169
SOUTHEAST 142
WEST 148
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 168
This is the oriental room. A gently sloping passage leads upward to the
north, another passage leads southeast, and a hands and knees crawl leads
west.
END_ROOM_DESCR
ROOM 169
Misty cavern
SOUTH 168
WEST 170
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 169
You are following a wide path around the outer edge of a large cavern. Far
below, through a heavy white mist, strange splashing noises can be heard. The
mist rises up through a fissure in the ceiling. The path exits to the south
and west.
END_ROOM_DESCR
ROOM 170
Alcove
NORTHWEST 169
EAST 171
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 170
You are in an alcove. A small northwest path seems to widen after a short
distance. An extremely tight tunnel leads east. It looks like a very tight
squeeze. An eerie light can be seen at the other end.
END_ROOM_DESCR
ROOM 171
Plover room
WEST 170
NORTHEAST 172
END_ROOM
ROOM_DESCR 171
You're in a small chamber lit by an eerie green light. An extremely narrow
tunnel exits to the west. A dark corridor leads northeast.
END_ROOM_DESCR
ROOM 172
Dark-room
SOUTH 171
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 172
You're in the dark-room. A corridor leading south is the only exit.
END_ROOM_DESCR
ROOM 173
Arched hall
DOWN 174
EAST 283
UP 283
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 173
You are in an arched hall. A coral passage continues up and east. Another
passage leads down. The air smells of sea water.
END_ROOM_DESCR
ROOM 174
Shell room
UP 173
DOWN 175
SOUTH 140
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 174
You're in a large room carved out of sedimentary rock. The floor and walls
are littered with bits of shells imbedded in the stone. A shallow passage
proceeds downward, and a somewhat steeper one leads up. A low hands and knees
passage enters from the south.
END_ROOM_DESCR
ROOM 175
Long sloping corridor
UP 174
DOWN 176
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 175
You are in a long sloping corridor with ragged sharp walls.
END_ROOM_DESCR
ROOM 176
Cul-de-sac
UP 175
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 176
You are in a cul-de-sac about eight feet across.
END_ROOM_DESCR
ROOM 177
Anteroom
NORTH 140
EAST 179
WEST 141
UP 140
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 177
You are in an anteroom leading to a large passage to the east. Small passages
go west and up. The remnants of recent digging are evident. A sign in midair
here says:
"Cave under construction beyond this point."
"Proceed at your own risk."
"Witt construction company"
END_ROOM_DESCR
ROOM 178
Twisty little passages
NORTHEAST 199
EAST 201
SOUTHEAST 183
DOWN 137 ;only exit from vending machine maze
SOUTH 203
SOUTHWEST 196
WEST 195
NORTHWEST 197
UP 198
NORTH 202
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 178
You are in a maze of twisty little passages, all different.
END_ROOM_DESCR
ROOM 179
Witt's end
NORTH 179
EAST 179
SOUTH 179
WEST 179
NORTHEAST 179
SOUTHEAST 179
SOUTHWEST 179
NORTHWEST 179
UP 179
DOWN 179
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 179
You are at Witt's end. Passages lead off in ALL directions.
END_ROOM_DESCR
ROOM 180
Mirror canyon
NORTH 110
SOUTH 145
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 180
You are in a north/south canyon about 25 feet across. The floor is covered by
white mist seeping in from the north. The walls extend upward for well over
100 feet. Suspended from some unseen point far above you, an enormous two-
sided mirror is hanging parallel to and midway between the canyon walls. (The
mirror is obviously provided for the use of the dwarves, who as you know, are
extremely vain.) A small window can be seen in either wall, some fifty feet
up.
END_ROOM_DESCR
ROOM 181
Window over pit
LIGHT 1 ;any light will do, i.e., lamp or candles
WEST 147
END_ROOM
ROOM_DESCR 181
You're at a low window overlooking a huge pit, which extends up out of sight.
A floor is indistinctly visible over 50 feet below. Traces of white mist
cover the floor of the pit, becoming thicker to the left. Marks in the dust
around the window would seem to suggest that someone has been here recently.
Directly across the pit from you and 25 feet away there is a similar window
looking into a lighted room. A shadowy figure can be seen there peering back
at you.
END_ROOM_DESCR
ROOM 182
Top of stalactite
DOWN 162 ;into Pirate's maze
NORTH 146
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 182
A large stalactite extends from the roof and almost reaches the floor below.
You could climb down it, and jump from it to the floor, but having done so you
would be unable to reach it to climb back up.
END_ROOM_DESCR
ROOM 183
Twisting little maze
NORTHEAST 178
EAST 197
SOUTHEAST 199
DOWN 198
SOUTH 201
SOUTHWEST 200
WEST 202
NORTHWEST 196
UP 195
NORTH 203
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 183
You are in a twisting little maze.
END_ROOM_DESCR
ROOM 184
SW side of chasm
SOUTHWEST 185
NORTHEAST 187 ;only if get across Troll's bridge
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 184
You are on one side of a large deep chasm. A heavy white mist rising up from
below obscures all view of the far side. A southwest path leads away from the
chasm into a winding corridor.
END_ROOM_DESCR
ROOM 185
Sloping corridor
SOUTHWEST 184
NORTHEAST 148
NORTH 184
SOUTH 148
UP 184
DOWN 148
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 185
You are in a long winding north/south corridor sloping out of sight in both
directions.
END_ROOM_DESCR
ROOM 186
Secret canyon
NORTH 145
EAST 150
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 186
You are in a secret canyon which exits to the north and east.
END_ROOM_DESCR
ROOM 187
NE side of chasm
NORTHEAST 188
SOUTHWEST 184 ;if possible to cross troll's bridge
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 187
You are on the far side of the chasm. A northeast path leads away from the
chasm on this side.
END_ROOM_DESCR
ROOM 188
Corridor
EAST 189
WEST 187
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 188
You're in a long east/west corridor. A faint rumbling noise can be heard in
the distance.
END_ROOM_DESCR
ROOM 189
Fork in path
WEST 188
NORTHEAST 190
SOUTHEAST 192
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 189
The path forks here. The left fork leads northeast. A dull rumbling seems to
get louder in that direction. The right fork leads southeast down a gentle
slope. The main corridor enters from the west.
END_ROOM_DESCR
ROOM 190
Place with warm walls
SOUTH 189
NORTH 114
EAST 191
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 190
The walls are quite warm here. From the north can be heard a steady roar, so
loud that the entire cave seems to be trembling. Another passage leads south,
and a low crawl goes east.
END_ROOM_DESCR
ROOM 191
Chamber of boulders
WEST 190
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 191
You are in a small chamber filled with large boulders. The walls are very
warm, causing the air in the room to be almost stifling from the heat. The
only exit is a crawl heading west, through which is coming a low rumbling.
END_ROOM_DESCR
ROOM 192
Limestone passage
NORTH 189
SOUTH 193
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 192
You are walking along a gently sloping north/south passage lined with oddly
shaped limestone formations.
END_ROOM_DESCR
ROOM 193
Entry to barren room
EAST 194
ENTER 194
NORTH 192
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 193
You are standing at the entrance to a large, barren room. A sign posted above
the entrance reads:
"Caution! Bear in room!"
END_ROOM_DESCR
ROOM 194
Barren room
EXIT 193
WEST 193
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 194
You are inside a barren room. The center of the room is completely empty
except for some dust. Marks in the dust lead away toward the far end of the
room. The only exit is the way you came in.
END_ROOM_DESCR
ROOM 195
Tiny twisting passages
NORTHEAST 196
EAST 203
SOUTHEAST 201
DOWN 178
SOUTH 198
SOUTHWEST 202
WEST 183
NORTHWEST 200
UP 199
NORTH 197
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 195
You are in a maze of little twisting passages, all different.
END_ROOM_DESCR
ROOM 196
Maze of tiny passages
NORTHEAST 201
EAST 195
SOUTHEAST 200
DOWN 202
SOUTH 183
SOUTHWEST 198
WEST 197
NORTHWEST 178
UP 203
NORTH 199
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 196
You are in a little maze of twisty passages, all different.
END_ROOM_DESCR
ROOM 197
A twisty little maze
NORTHEAST 195
EAST 183
SOUTHEAST 203
DOWN 196
SOUTH 199
SOUTHWEST 201
WEST 198
NORTHWEST 202
UP 200
NORTH 178
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 197
You are in a twisty little maze of passages, all different.
END_ROOM_DESCR
ROOM 198
Tiny maze of passages
NORTHEAST 202
EAST 178
SOUTHEAST 195
DOWN 183
SOUTH 197
SOUTHWEST 199
WEST 203
NORTHWEST 201
UP 196
NORTH 200
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 198
You are in a twisting maze of little passages, all different.
END_ROOM_DESCR
ROOM 199
Maze of tiny passages
NORTHEAST 183
EAST 198
SOUTHEAST 202
DOWN 203
SOUTH 200
SOUTHWEST 197
WEST 196
NORTHWEST 195
UP 178
NORTH 201
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 199
You are in a twisty maze of little passages, all different.
END_ROOM_DESCR
ROOM 200
Tiny maze of passages
NORTHEAST 198
EAST 199
SOUTHEAST 197
DOWN 195
SOUTH 204 ;only entrance to vending machine room
SOUTHWEST 203
WEST 201
NORTHWEST 183
UP 202
NORTH 196
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 200
You are in a little maze of twisting passages, all different.
END_ROOM_DESCR
ROOM 201
A little twisty maze
NORTHEAST 203
EAST 200
SOUTHEAST 178
DOWN 183
SOUTH 197
SOUTHWEST 199
WEST 203
NORTHWEST 201
UP 196
NORTH 198
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 201
You are in a little twisty maze.
SECRET WORD #9 -- SOPORIFIC (adj) sleep producer.
END_ROOM_DESCR
ROOM 202
Maze of tiny passages
NORTHEAST 200
EAST 196
SOUTHEAST 198
DOWN 197
SOUTH 195
SOUTHWEST 178
WEST 199
NORTHWEST 203
UP 201
NORTH 183
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 202
You are in a maze of little twisting passages, all different.
END_ROOM_DESCR
ROOM 203
Maze of tiny passages
NORTHEAST 197
EAST 200
SOUTHEAST 196
DOWN 201
SOUTH 202
SOUTHWEST 183
WEST 178
NORTHWEST 199
UP 198
NORTH 195
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 203
You are in a maze of little twisty passages, all different.
END_ROOM_DESCR
ROOM 204
Dead end
NORTH 200
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 204
Dead end.
END_ROOM_DESCR
ROOM 205
Pirate's Den
NORTH 133 ;path out
SOUTH 120
EAST 129
UP 125
DOWN 127
WEST 155
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 205
You are in the Pirate's den. It is very messy and smells awful. There is a
black Jolly Rodger flag hanging from the ceiling -- too high to reach. There
are exits leading east, west, south, north, up and down.
END_ROOM_DESCR
NOUN 382
keys
iron
There are several iron keys on the ground here.
NOUN_SYNONYMS key
PLURAL
LOCATION 60
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 382
There are three keys attached to an iron ring. Also attached is a metal tag
that reads "Humongous Cave -- Enter at your own risk!"
END_NOUN_DESCR
NOUN 383
lantern
brass
There is a shiny brass lamp nearby. It is off.
NOUN_SYNONYMS lamp light
LOCATION 60
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 383
The lamp runs on batteries and is currently turned off.
END_NOUN_DESCR
NOUN 384
Grate
iron
An iron grate covers a hole in the pit.
LOCKABLE
LOCKED
CLOSEABLE
CLOSED
KEY 382
LOCATION 79
UNMOVABLE
END_NOUN
NOUN_DESCR 384
The grate is roughly 3 feet square and made of iron. It has been anchored
into the ground with concrete. There is a large lock on the outside.
END_NOUN_DESCR
NOUN 385
cage
wicker
There is a small wicker cage discarded nearby.
LOCATION 81
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 385
The wicker cage is a fairly simple design with an opening on the top.
END_NOUN_DESCR
NOUN 386
rod
black
A three foot black rod with a rusty star on an end lies nearby.
LOCATION 82
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 386
The black rod weighs about 2 pounds and doesn't appear to be special or unique
in any manner.
END_NOUN_DESCR
NOUN 387
tree
fallen
There is large fallen tree here. It was cut down recently.
LOCATION 0
OPENABLE
OPEN
SIZE 100
WEIGHT 1000
UNMOVABLE
END_NOUN
NOUN_DESCR 387
The tree was cut down recently. Its truck is lying across the path.
END_NOUN_DESCR
NOUN 388
steps
stone
Rough stone steps lead down to the pit.
PLURAL
NOUN_SYNONYMS stairs step
LOCATION 85
UNMOVABLE
END_NOUN
NOUN_DESCR 388
The steps appear to have been carved out of the rock by hand. They lead down
into a large room.
END_NOUN_DESCR
NOUN 389
steps
rough
Rough stone steps lead up to the dome.
PLURAL
NOUN_SYNONYMS stairs step
LOCATION 86
UNMOVABLE
END_NOUN
NOUN_DESCR 389
The steps appear to have been carved out of the rock by hand. They lead up to
the dome of the cave.
END_NOUN_DESCR
NOUN 390
bird
little
A cheerful little bird is sitting here singing.
NOUN_SYNONYMS PLOVER
LOCATION 84
END_NOUN
NOUN_DESCR 390
The bird is a black-bellied plover (rhymes with "lover" not "clover"). Its
Latin name is pluvialis sauatarola. Its belly is quite black -- hence, the
name: black-bellied plover. It also has white plumage with a white stripe
extending across its forehead, around its crown and nape and down the sides of
its breast. Its undertail is white. Its call is a drawn-out, mournful, three
note whistle with the second note lower pitched, like "plee - o - ee".
This particular plover seems quite happy and is singing cheerfully.
END_NOUN_DESCR
NOUN 391
bird
caged
There is a little bird in a wicker cage.
LOCATION 0
NOUN_SYNONYMS PLOVER
END_NOUN
NOUN_DESCR 391
The bird is a black-bellied plover (rhymes with "lover" not "clover"). Its
Latin name is pluvialis sauatarola. Its belly is quite black -- hence, the
name: black-bellied plover. It also has white plumage with a white stripe
extending across its forehead, around its crown and nape and down the sides of
its breast. Its undertail is white. Its call is a drawn-out, mournful, three
note whistle with the second note lower pitched, like "plee - o - ee".
The bird doesn't appear to like the cage because it has stopped singing.
END_NOUN_DESCR
NOUN 392
door
rusty
The way north is barred by a massive, rusty, iron door.
LOCATION 166
NOUN_SYNONYMS hinges hinge
UNMOVABLE
END_NOUN
NOUN_DESCR 392
The door is massive and made of iron. It is quite rusty and doesn't appear to
have been used in a long time. It is closed and will not budge.
END_NOUN_DESCR
NOUN 393
door
open
The way north leads through an open massive, rusty, iron door.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN_DESCR 393
The door is massive and made of iron. It is quite rusty and doesn't appear to
have been used in a long time. It is open.
END_NOUN_DESCR
NOUN 394
pillow
velvet
A small velvet pillow lies on the floor.
LOCATION 167
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 394
The pillow is quite soft. It is made of red velvet.
END_NOUN_DESCR
CREATURE 502
Snake
green
A huge green fierce snake bars the way!
LOCATION 97
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
END_CREATURE
CREATURE_DESCR 502
The snake is about 8 feet long and about 10 inches in diameter. It has raised
its head up and is following you with its eyes. It is hissing at you and its
forked-tongue is darting in and out of its mouth with every hiss.
END_CREATURE_DESCR
NOUN 395
bridge
crystal
A crystal bridge now spans the fissure.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN_DESCR 395
The bridge is made of crystal and must have cost a fortune. (Probably built
at tax payer expense!)
END_NOUN_DESCR
NOUN 396
Fissure
open
The crystal bridge has vanished!
LOCATION 0
UNMOVABLE
NOUN_SYNONYMS chasm pit
END_NOUN
NOUN 397
tablet
stone
There is a massive stone tablet imbedded in the wall.
READABLE
LOCATION 172
UNMOVABLE
END_NOUN
NOUN_DESCR 397
The tablet is marble and has some words chiseled into it.
END_NOUN_DESCR
TEXT 397
"Congratulations on bringing light into the dark-room!"
END_TEXT
NOUN 398
clam
giant
There is an enormous clam here with its shell tightly closed.
LOCATION 174
WEIGHT 95 ;can only be carried by itself
END_NOUN
NOUN_DESCR 398
The clam is about 4 feet across and is quite heavy.
END_NOUN_DESCR
NOUN 399
oyster
giant
There is an enormous oyster here with its shell tightly closed.
LOCATION 0
WEIGHT 95 ;can only be carried by itself
READABLE
END_NOUN
NOUN_DESCR 399
Interesting. There seems to be something written on the underside of the
oyster.
END_NOUN_DESCR
TEXT 399
It says, "There is something strange about this place, such that one of the
words I've always known now has a new effect."
END_TEXT
NOUN 400
magazine
spelunker
There is a recent issue of "Spelunker Today" magazine here.
NOUN_SYNONYMS spelunker today
LOCATION 177
READABLE
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 400
The magazine is a slick high-gloss production with numerous cave pictures and
a variety of articles.
END_NOUN_DESCR
TEXT 400
Unfortunately (for you), the magazine is written in Dwarvish (a language
somewhat like LISP or APL -- i.e., it is a "write-only" language and is
totally unreadable) -- so you get very little out of the articles. However,
the pictures give you new inspiration to explore the cave further.
END_TEXT
CREATURE 503
dwarf
little
A little dwarf with a big knife blocks your way.
LOCATION 0
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
END_CREATURE
CREATURE_DESCR 503
The dwarf is about 3 feet tall, dressed in green with red hair and a bushy
handle-bar moustache. He is quite excited and seems determined not to let you
get away. His knife is almost and big as he is -- and it looks like it could
cause grave bodily harm.
END_CREATURE_DESCR
CREATURE 504
dwarf
little
There is a threatening little dwarf in the room with you!
LOCATION 0
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
END_CREATURE
CREATURE_DESCR 504
The dwarf is about 3 feet tall, dressed in red with scraggly green hair.
He is quite excited and seems very angry. He has a knife that is almost and
big as he is -- and it looks like it could cause grave bodily harm.
END_CREATURE_DESCR
NOUN 401
food
tasty
There is tasty food here.
LOCATION 60
EDIBLE
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 401
The food consists of two tuna sandwiches with lettuce and mayo. It looks very
tasty.
END_NOUN_DESCR
NOUN 402
bottle
water
There is a small bottle of water here.
LOCATION 60
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 402
The bottle is shaped like a wine bottle and looks like it would hold about a
quart of liquid. It is full of water.
END_NOUN_DESCR
NOUN 403
bottle
empty
There is a small empty bottle here.
LOCATION 0
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 403
The bottle is shaped like a wine bottle and looks like it would hold about a
quart of liquid. It is currently empty.
END_NOUN_DESCR
NOUN 404
bottle
oil
There is a small bottle of oil here.
LOCATION 0
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 404
The bottle is shaped like a wine bottle and looks like it would hold about a
quart of liquid. It is full of oil.
END_NOUN_DESCR
NOUN 405
Mirror
shiny
You see a shiny mirror here.
LOCATION 180
UNMOVABLE
END_NOUN
NOUN_DESCR 405
The mirror is quite large and has a very shiny surface. As your move, the
reflection from your lamp bounces off the mirror and causes strange light
shapes to dance around the walls of the room.
END_NOUN_DESCR
NOUN 406
Plant
tiny
There is a tiny little plant in the pit, murmuring "Water, Water, ..."
LOCATION 264
UNMOVABLE
END_NOUN
NOUN 407
beanstalk
12-foot-tall
A 12-foot-tall beanstalk stretches out of the pit, bellowing "Water!!!"
NOUN_SYNONYMS plant
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 408
beanstalk
gigantic
There is a gigantic beanstalk stretching all the way up to the hole.
NOUN_SYNONYMS plant
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 409
beanstalk
12-foot-tall
The top of a 12-foot-tall beanstalk is poking up out of the west pit.
NOUN_SYNONYMS plant
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 410
beanstalk
gigantic
There is a huge beanstalk growing out of the west pit up to the hole.
NOUN_SYNONYMS plant
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 411
Stalactite
giant
There is a giant stalactite here.
LOCATION 182
UNMOVABLE
END_NOUN
NOUN_DESCR 411
The stalactite extends almost to the floor below. You can go down it, but you
would never get back up.
END_NOUN_DESCR
CREATURE 505
figure
shadowy
The shadowy figure seems to be trying to attract your attention.
LOCATION 271
GENDER MAN
END_CREATURE
CREATURE 506
figure
shadowy
The shadowy figure seems to be trying to attract your attention.
LOCATION 181
GENDER MAN
END_CREATURE
NOUN 412
axe
Dwarf's
There is a little axe here.
LOCATION 0
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 412
The dwarf's axe is double-bladed with razor sharp edges. The handle is about
two feet long. The axe is ideally balanced for throwing.
END_NOUN_DESCR
NOUN 413
drawings
cave
Ancient oriental cave drawings cover the walls.
LOCATION 168
PLURAL
NOUN_SYNONYMS writing drawing
READABLE
UNMOVABLE
END_NOUN
NOUN_DESCR 413
The cave drawings are all fairly primitive and date from the early Cro-Magnon
period -- all except one crude drawing in the corner which has some crude
writing with it.
END_NOUN_DESCR
TEXT 413
The drawing is of a man with a large nose peeking over a sign. On the sign it
says, "Kilroy was here!"
END_TEXT
CREATURE 507
Dragon
green
A huge green fierce dragon bars the way!
LOCATION 186
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
END_CREATURE
CREATURE_DESCR 507
The dragon is HUGE! It has a thick, rough, green skin. (I wouldn't mess with
it -- if I were you and wanted to live long enough to finish this game!!)
END_CREATURE_DESCR
NOUN 414
dragon
dead
The body of a huge green dead dragon is lying off to one side.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 415
bridge
rickety
A rickety bridge extends across the chasm, vanishing into the mist.
LOCATION 184 ;troll bridge area
UNMOVABLE
END_NOUN
NOUN_DESCR 415
The bridge looks very unsafe!
END_NOUN_DESCR
NOUN 416
sign
small
There is a small sign posted on the bridge.
READABLE
LOCATION 184 ;troll bridge area
UNMOVABLE
END_NOUN
TEXT 416
A sign posted on the bridge reads:
"Stop! Pay Troll!"
END_TEXT
NOUN 417
wreckage
bridge
The wreckage of a bridge (and a dead bear) is at the bottom of the chasm.
LOCATION 0
UNMOVABLE
END_NOUN
CREATURE 508
troll
burly
A troll insists you throw him a treasure before you may cross the bridge.
LOCATION 0
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
END_CREATURE
CREATURE_DESCR 508
The troll is about 4 feet high and about 4 feet wide. It is ugly. It seems
to be in bad temper and be very greedy.
END_CREATURE_DESCR
NOUN 418
troll
phony
The troll is nowhere to be seen.
LOCATION 0
UNMOVABLE
END_NOUN
CREATURE 509
bear
ferocious
There is a ferocious cave bear eyeing you from the far end of the room!
LOCATION 194
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
END_CREATURE
CREATURE_DESCR 509
The bear is quite ferocious. It is about 6 feet tall and weighs about 900
pounds. Its claws look very sharp and its teeth are very big. It is snarling
at you.
END_CREATURE_DESCR
CREATURE 510
bear
gentle
There is a gentle cave bear sitting placidly in one corner.
LOCATION 0
GENDER THING
END_CREATURE
CREATURE_DESCR 510
The bear is quite gentle. It is about 6 feet tall and weighs about 900
pounds. Its claws look very sharp and its teeth are very big. It is licking
the last of the tuna fish off its paws.
END_CREATURE_DESCR
CREATURE 511
bear
contented
There is a contented-looking bear wandering about nearby.
LOCATION 0
GENDER THING
END_CREATURE
CREATURE_DESCR 511
The bear is quite happily. It is about 6 feet tall and weighs about 900
pounds. Its claws look very sharp and its teeth are very big. It rubs it
nose against your leg and nearly knocks you over. It just licks your hand
(UGH!).
END_CREATURE_DESCR
NOUN 419
message
second-maze
There is a message scrawled in the dust in a flowery script.
READABLE
LOCATION 204
UNMOVABLE
END_NOUN
TEXT 419
The message reads:
"This is not the maze where the"
"pirate leaves his treasure chest"
END_TEXT
NOUN 420
machine
vending
There is a massive vending machine here.
NOUN_SYNONYMS instructions plate
READABLE
LOCATION 204
UNMOVABLE
END_NOUN
NOUN_DESCR 420
The vending machine is about eight feet tall with a coin slot on the side and
an opening to dispense stuff in front. There is a small metal plate next to
the coin slot with instructions.
END_NOUN_DESCR
TEXT 420
The instructions on it read:
"Insert coins here to receive fresh batteries."
END_TEXT
NOUN 421
Batteries
fresh
There are fresh batteries here.
LOCATION 0
WEIGHT 13 ;causes player to be able to carry up to 7 items
PLURAL
NOUN_SYNONYMS battery
END_NOUN
NOUN_DESCR 421
There are six size D batteries. They look like they will work.
END_NOUN_DESCR
NOUN 422
batteries
worn-out
Some worn-out batteries have been discarded nearby.
WEIGHT 13 ;causes player to be able to carry up to 7 items
PLURAL
NOUN_SYNONYMS battery
END_NOUN
NOUN_DESCR 422
There are six size D batteries. They look worn-out and useless.
END_NOUN_DESCR
NOUN 423
carpet
moss
You see a carpet of moss here.
NOUN_SYNONYMS moss
LOCATION 167
UNMOVABLE
END_NOUN
NOUN_DESCR 423
The moss is very soft.
END_NOUN_DESCR
NOUN 424
nugget
gold
There is a large sparkling nugget of gold here!
NOUN_SYNONYMS gold
LOCATION 96
WEIGHT 10 ;player can carry up to 10 treasures
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 424
The nugget weighs about two pounds and is worth a lot of money.
END_NOUN_DESCR
NOUN 425
diamonds
Several
There are several diamonds here!
LOCATION 265
WEIGHT 10 ;player can carry up to 10 treasures
PLURAL
NOUN_SYNONYMS diamond
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 425
The diamonds are about 100 carets each and are perfectly clear.
END_NOUN_DESCR
NOUN 426
bars
silver
There are bars of silver here!
PLURAL
NOUN_SYNONYMS silver
LOCATION 266
WEIGHT 10 ;player can carry up to 10 treasures
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 426
There are four silver bars -- each weighing about 5 pounds.
END_NOUN_DESCR
NOUN 427
jewelry
Precious
There is precious jewelry here!
LOCATION 267
NOUN_SYNONYMS jewels
WEIGHT 10 ;player can carry up to 10 treasures
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 427
There are several necklaces and bracelets made of gold and silver. Each of
the pieces also has jewels set into the metal. This stuff didn't come out of
a Cracker Jack box -- by any means!
END_NOUN_DESCR
NOUN 428
coins
Rare
There are many rare coins here!
LOCATION 268
WEIGHT 10 ;player can carry up to 10 treasures
PLURAL
NOUN_SYNONYMS coin
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 428
The coins are all quite old and made of gold and silver.
END_NOUN_DESCR
NOUN 429
chest
Treasure
The pirate's treasure chest is here!
LOCATION 0 ;will later go to 205
WEIGHT 10 ;player can carry up to 10 treasures
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 429
The pirate's chest is made of gold with jewels set into its top.
END_NOUN_DESCR
NOUN 430
eggs
Golden
There is a large nest here, full of golden eggs!
LOCATION 165
WEIGHT 10 ;player can carry up to 10 treasures
NOUN_SYNONYMS nest egg
PLURAL
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 430
The eggs are made of solid gold and rest in a large nest of reeds.
END_NOUN_DESCR
NOUN 431
phony
eggs
The nest of golden eggs has vanished!
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 432
trident
Jeweled
There is a jewel-encrusted trident here!
LOCATION 299
WEIGHT 10 ;player can carry up to 10 treasures
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 432
The trident is jewel-encrusted and made of a gold and iron alloy. It is about
six feet long and is quite strong.
END_NOUN_DESCR
NOUN 433
vase
Ming
There is a delicate, precious, ming vase here!
LOCATION 168
WEIGHT 10 ;player can carry up to 10 treasures
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 433
The vase is very delicate and very old. It looks quite fragile.
END_NOUN_DESCR
NOUN 434
vase
ming
The vase is now resting, delicately, on a velvet pillow.
LOCATION 0
WEIGHT 13 ;causes player to be able to carry up to 7 items
END_NOUN
NOUN_DESCR 434
The vase is very delicate and very old. It looks quite fragile. The vase is
resting on a red velvet pillow.
END_NOUN_DESCR
NOUN 435
shards
pottery
The floor is littered with worthless shards of pottery.
NOUN_SYNONYMS pottery
LOCATION 0
END_NOUN
NOUN 436
emerald
Egg-sized
There is an emerald here the size of a plover's egg!
LOCATION 171
WEIGHT 10 ;player can carry up to 10 treasures
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 436
The emerald is bright green and about the size of a plover's egg.
END_NOUN_DESCR
NOUN 437
pyramid
Platinum
There is a platinum pyramid here, 8 inches on a side!
NOUN_SYNONYMS platinum
LOCATION 172
WEIGHT 10 ;player can carry up to 10 treasures
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 437
The platinum pyramid is about 8 inches on a side and quite heavy.
END_NOUN_DESCR
NOUN 438
pearl
Glistening
Off to one side lies a glistening pearl!
LOCATION 0
WEIGHT 10 ;player can carry up to 10 treasures
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 438
The pearl is perfectly round and about six inches in diameter. It is quite
shiny and you can see your reflection in it.
END_NOUN_DESCR
NOUN 439
rug
Persian
There is a Persian rug spread out on the floor!
LOCATION 186
WEIGHT 10 ;player can carry up to 10 treasures
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 439
The rug looks quite old and very valuable.
END_NOUN_DESCR
CREATURE 512
fake-rug
dragon-sprawled
The dragon is sprawled out on a Persian rug!!
LOCATION 186
END_CREATURE
NOUN 440
spices
Rare
There are rare spices here!
LOCATION 191
WEIGHT 10 ;player can carry up to 10 treasures
PLURAL
NOUN_SYNONYMS spice
EDIBLE
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 440
The spices are all in little bottles labeled "Shilling" or "McCormick". They
are quite rare and worth a great deal.
END_NOUN_DESCR
NOUN 441
chain
Golden
There is a golden chain lying in a heap on the floor!
LOCATION 0
WEIGHT 10 ;player can carry up to 10 treasures
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 441
The chain is about six feet long and has a lock on each end. The chain and
locks are both made of solid gold.
END_NOUN_DESCR
NOUN 442
chain
locked
The bear is locked to the wall with a golden chain!
LOCATION 194
KEY 382
UNMOVABLE
END_NOUN
NOUN_DESCR 442
The chain is about six feet long and has a lock on each end. One end is
locked to the bear and the other end to the wall. The chain and locks are
both made of solid gold.
END_NOUN_DESCR
NOUN 443
chain
Golden
There is a golden chain locked to the wall!
LOCATION 0
UNMOVABLE
KEY 382
END_NOUN
NOUN_DESCR 443
The chain is about six feet long and has a lock on each end. One end is
locked to the wall and the other end is laying on the floor. The chain and
locks are both made of solid gold.
END_NOUN_DESCR
NOUN 444
cloak
metallic
There is cloak made from a heavy metallic fabric here.
LOCATION 60
READABLE
NOUN_SYNONYMS label
WEARABLE
END_NOUN
NOUN_DESCR 444
The cloak is made from a heavy metallic fabric. It is big enough that it
would cover your entire body from head to foot. The manufacturer's label is
sewn to the inside of the cloak.
END_NOUN_DESCR
TEXT 444
--------------------------------
| Made of Turbo Gore-tex |
| Wash in warm water |
|------------------------------|
| Produced by David Malmberg |
| |
| Based on original design |
| by Woods, Crowther & Platt |
--------------------------------
END_TEXT
CREATURE 513
Pirate
bearded
There is a bearded pirate here.
LOCATION 0
GENDER MAN
END_CREATURE
NOUN 445
Building
Brick
There is a brick building here.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 446
Forest
Dark
There is a forest all around.
NOUN_SYNONYMS tree
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 447
road
little
There is a hill here.
NOUN_SYNONYMS hill dynamite
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 448
stream
water
There is a stream here.
NOUN_SYNONYMS water streambed
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 449
slit
2-inch
There is a 2-inch slit here.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 450
mist
watery
There is a mist here.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 451
cave
humongous
There is a cave nearby.
LOCATION 0
NOUN_SYNONYMS maze wall walls
UNMOVABLE
END_NOUN
NOUN 452
water
bottle
There is a water nearby.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 453
oil
bottle
There is a oil nearby.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 454
knife
sharp
A sharp, nasty knife is thrown at you!
LOCATION 0
UNMOVABLE
END_NOUN
NOUN 455
Samoht
none
A Thomas Edison is here!
LOCATION 0
UNMOVABLE
END_NOUN
CREATURE 514
programmer
bearded
There is a programmer nearby.
LOCATION 0
CREATURE_SYNONYMS computer listing micro mini maxi mega paper wizard
GENDER MAN
END_CREATURE
NOUN 456
bridge
crystal
A crystal bridge spans the fissure.
LOCATION 0
UNMOVABLE
END_NOUN
NOUN_DESCR 456
The bridge is made of crystal and must have cost a fortune. (Probably built
at tax payer expense!)
END_NOUN_DESCR
NOUN 457
sign
faded
Next to the door of the building, there is a faded sign.
READABLE
UNMOVABLE
LOCATION 54
END_NOUN
NOUN_DESCR 457
The sign is about two-feet square. The letters are quite faded and difficult
to read.
END_NOUN_DESCR
NOUN 458
paper
crumpled
There is a piece of crumpled paper here.
LOCATION 76
WEIGHT 1
SIZE 1
READABLE
NOUN_SYNONYMS MAP
END_NOUN
NOUN_DESCR 458
The paper appears to be some kind of map. It is torn at the top of the
paper.
END_NOUN_DESCR
TEXT 458
| | | |
____| |____ ______________ ______________ ______| |___
| MAZE |____| MAZE |____| MAZE |____| SE |
| N ____ SW ____ E ____ MAZE |
|______________| |____ E ____| |______________| |_______________|
____| |____
|WEST END OF |
|ROYAL HALL |
|____ E ____|
____| |____
|EAST END OF |
|ROYAL HALL |
|______________|
END_TEXT
NOUN 459
teeth
dragon's
There are several dragon's teeth scattered haphazardly about.
SIZE 5
WEIGHT 5
LOCATION 0 ; going to ROOM 186 later
PLURAL
NOUN_SYNONYMS tooth
END_NOUN
NOUN_DESCR 459
The dragon's teeth are stained with yellow and brown! Ugh!! Yuck!!
END_NOUN_DESCR
ROOM 206
S end of fog-filled room
SOUTH 117
NORTH 207
EAST 207
WEST 207
NE 207
NW 207
SE 207
SW 207
END_ROOM
ROOM_DESCR 206
You are standing at the southern end of what appears to be a large room filled
with multicolored fog. The sides and far end of the room cannot be seen due
to the thickness of the fog - it's a real pea-souper (even to the color in
places!). A passage leads back to the south; a dull rumbling sound issues
from the passage.
END_ROOM_DESCR
ROOM 207
Fog-filled room
NORTH 208
SOUTH 208
EAST 208
WEST 208
NORTHEAST 208
NORTHWEST 208
SOUTHEAST 208
SOUTHWEST 208
END_ROOM
ROOM_DESCR 207
You are standing, badly befuddled, in a pale purple fog.
END_ROOM_DESCR
NOUN 460
glow
faint
A faint glow of light is visible through the fog to the east.
UNMOVABLE
LOCATION 0
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR 460
It is a very faint light.
END_NOUN_DESCR
ROOM 208
Fog-filled room
NORTH 209
SOUTH 209
EAST 209
WEST 209
NORTHEAST 209
NORTHWEST 209
SOUTHEAST 209
SOUTHWEST 209
END_ROOM
ROOM_DESCR 208
You are wandering around in the middle of a bright red fog.
END_ROOM_DESCR
NOUN 461
glow
faint
A glimmer of light is visible through the fog in the west.
UNMOVABLE
LOCATION 0
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR 461
It is a very faint light.
END_NOUN_DESCR
ROOM 209
Fog-filled room
NORTH 210
SOUTH 210
EAST 210
WEST 210
NORTHEAST 210
NORTHWEST 210
SOUTHEAST 210
SOUTHWEST 210
END_ROOM
ROOM_DESCR 209
You are lost in the midst of a thick, pea-green fog.
END_ROOM_DESCR
NOUN 462
glow
faint
A glow of light is visible through the fog to the north.
UNMOVABLE
LOCATION 0
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR 462
It is a very faint light.
END_NOUN_DESCR
ROOM 210
Fog-filled room
NORTH 211
SOUTH 211
EAST 211
WEST 211
NORTHEAST 211
NORTHWEST 211
SOUTHEAST 211
SOUTHWEST 211
END_ROOM
ROOM_DESCR 210
You are trying to find your way through a dense coal-black fog.
END_ROOM_DESCR
NOUN 463
glow
faint
A faint shimmer of light is visible to the south.
UNMOVABLE
LOCATION 0
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR 463
It is a very faint light.
END_NOUN_DESCR
ROOM 211
Fog-filled room
NORTH 212
SOUTH 212
EAST 212
WEST 212
NORTHEAST 212
NORTHWEST 212
SOUTHEAST 212
SOUTHWEST 212
END_ROOM
ROOM_DESCR 211
You are lost in the heart of a strange yellow fog.
END_ROOM_DESCR
NOUN 464
glow
faint
A flickering light is visible through the fog in the northeast.
UNMOVABLE
LOCATION 0
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR 464
It is a very faint light.
END_NOUN_DESCR
ROOM 212
Fog-filled room
NORTH 213
SOUTH 213
EAST 213
WEST 213
NORTHEAST 213
NORTHWEST 213
SOUTHEAST 213
SOUTHWEST 213
END_ROOM
ROOM_DESCR 212
You are standing, badly bedazzled, in a day-glow orange fog.
END_ROOM_DESCR
NOUN 465
glow
faint
A dim light is visible in the southeast.
UNMOVABLE
LOCATION 0
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR 465
It is a very faint light.
END_NOUN_DESCR
ROOM 213
Fog-filled room
NORTH 214
SOUTH 214
EAST 214
WEST 214
NORTHEAST 214
NORTHWEST 214
SOUTHEAST 214
SOUTHWEST 214
END_ROOM
ROOM_DESCR 213
You are hunting your way through a shimmering magenta fog.
END_ROOM_DESCR
NOUN 466
glow
faint
A dim flickering light is visible through the fog in the northwest.
UNMOVABLE
LOCATION 0
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR 466
It is a very faint light.
END_NOUN_DESCR
ROOM 214
Fog-filled room
NORTH 207
SOUTH 207
EAST 207
WEST 207
NORTHEAST 207
NORTHWEST 207
SOUTHEAST 207
SOUTHWEST 207
END_ROOM
ROOM_DESCR 214
You are somewhere in the center of a weird, pearly pink fog.
END_ROOM_DESCR
NOUN 467
glow
faint
A dim glow of light is visible in the southwest.
UNMOVABLE
LOCATION 0
NOUN_SYNONYMS light
END_NOUN
NOUN_DESCR 467
It is a very faint light.
END_NOUN_DESCR
ROOM 215
Foggy room by cairn
DOWN 99
NORTH 207
EAST 207
SOUTH 207
WEST 207
NE 207
NW 207
SE 207
SW 207
END_ROOM
ROOM_DESCR 215
You are standing in a fog-filled room next to a tall cairn of glowing rocks.
An opening in the cairn leads down to a dark passage.
END_ROOM_DESCR
ROOM 216
"Y2" room
SOUTH 108
WEST 218
EAST 217
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 216
You are in a large room, with a passage to the south, a passage to the west,
and a wall of broken rock to the east. There is a large "Y2" on a rock in the
room's center.
END_ROOM_DESCR
NOUN 468
paper
torn
There is a piece of torn paper here. It is torn on the bottom.
LOCATION 216
WEIGHT 1
SIZE 1
NOUN_SYNONYMS MAP
READABLE
END_NOUN
NOUN_DESCR 468
The paper appears to be some kind of map of the cave. It has a title that
says "MAP OF CATACOMBS." The map is torn on the bottom -- so it does not
show the entire area of the catacombs -- whatever they are.
END_NOUN_DESCR
TEXT 468
______________ ______________
| MAZE |____| MAZE | MAP OF CATACOMBS
| ____ S |
|____ D ____| |____ ____|
____| |____ ____| NW |____ ________________________________
| MAZE | | MAZE | | MAZE ____ D MAZE |
|____ W ____| |____ ____| |____ S ____| |___ ___|
____| |____ ____| |____ ____| |____ ___| |___
| | | SW | | | | SE |
| MAZE | | MAZE | | MAZE | | MAZE |
|____ NW ____| |____ ____| |____ N ____| |___ ___|
____| |____ ____| |_________________| |______ ___| |___
| MAZE | | S ___ W "Y2" S (OUT) | E |
|____ N ____| |____MAZE ____| |____ E ___________ |___ MAZE ___|
| | | |_____________| | | |
____| |____ | U ROCKS D,W| ___| |___
| MAZE | |______________________| | NE |
|____ S ____| |___ MAZE ___|
| | | |
END_TEXT
ROOM 217
Jumble of rock
DOWN 216
WEST 216
UP 218
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 217
You are in a jumble of rock, with cracks everywhere.
END_ROOM_DESCR
ROOM 218
In the catacombs
NORTH 218
SOUTH 219
EAST 218
WEST 218
NORTHWEST 218
NORTHEAST 218
SOUTHWEST 218
SOUTHEAST 218
UP 218
DOWN 218
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 218
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 219
In the catacombs
NORTH 218
SOUTH 218
EAST 218
WEST 218
NORTHWEST 218
NORTHEAST 218
SOUTHWEST 220
SOUTHEAST 218
UP 218
DOWN 218
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 219
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 220
In the catacombs
NORTH 219
SOUTH 219
EAST 219
WEST 219
NORTHWEST 221
NORTHEAST 219
SOUTHWEST 219
SOUTHEAST 219
UP 219
DOWN 219
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 220
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 221
In the catacombs
NORTH 220
SOUTH 222
EAST 220
WEST 220
NORTHWEST 220
NORTHEAST 220
SOUTHWEST 220
SOUTHEAST 220
UP 220
DOWN 220
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 221
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 222
In the catacombs
NORTH 221
SOUTH 221
EAST 221
WEST 221
NORTHWEST 221
NORTHEAST 221
SOUTHWEST 221
SOUTHEAST 221
UP 221
DOWN 223
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 222
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 223
In the catacombs
NORTH 222
SOUTH 222
EAST 222
WEST 224
NORTHWEST 222
NORTHEAST 222
SOUTHWEST 222
SOUTHEAST 222
UP 222
DOWN 222
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 223
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 224
In the catacombs
NORTH 223
SOUTH 223
EAST 223
WEST 223
NORTHWEST 225
NORTHEAST 223
SOUTHWEST 223
SOUTHEAST 223
UP 223
DOWN 223
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 224
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 225
In the catacombs
NORTH 226
SOUTH 224
EAST 224
WEST 224
NORTHWEST 224
NORTHEAST 224
SOUTHWEST 224
SOUTHEAST 224
UP 224
DOWN 224
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 225
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 226
In the catacombs
NORTH 225
SOUTH 227
EAST 225
WEST 225
NORTHWEST 225
NORTHEAST 225
SOUTHWEST 225
SOUTHEAST 225
UP 225
DOWN 225
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 226
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 227
In the catacombs
NORTH 228
SOUTH 226
EAST 226
WEST 226
NORTHWEST 226
NORTHEAST 226
SOUTHWEST 226
SOUTHEAST 226
UP 226
DOWN 226
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 227
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 228
In the catacombs
NORTH 227
SOUTH 227
EAST 237
WEST 227
NORTHWEST 227
NORTHEAST 227
SOUTHWEST 229
SOUTHEAST 227
UP 227
DOWN 227
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 228
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 229
In the catacombs
NORTH 228
SOUTH 228
EAST 230
WEST 228
NORTHWEST 228
NORTHEAST 228
SOUTHWEST 228
SOUTHEAST 228
UP 228
DOWN 228
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 229
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 230
In the catacombs
NORTH 229
SOUTH 229
EAST 229
WEST 229
NORTHWEST 229
NORTHEAST 229
SOUTHWEST 229
SOUTHEAST 231
UP 229
DOWN 229
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 230
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 231
In the catacombs
NORTH 230
SOUTH 230
EAST 230
WEST 230
NORTHWEST 230
NORTHEAST 232
SOUTHWEST 230
SOUTHEAST 230
UP 230
DOWN 230
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 231
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 232
In the catacombs
NORTH 231
SOUTH 231
EAST 233
WEST 231
NORTHWEST 231
NORTHEAST 231
SOUTHWEST 231
SOUTHEAST 231
UP 231
DOWN 231
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 232
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 233
In the catacombs
NORTH 232
SOUTH 232
EAST 232
WEST 232
NORTHWEST 232
NORTHEAST 232
SOUTHWEST 232
SOUTHEAST 234
UP 232
DOWN 232
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 233
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 234
In the catacombs
NORTH 233
SOUTH 233
EAST 233
WEST 233
NORTHWEST 233
NORTHEAST 233
SOUTHWEST 233
SOUTHEAST 233
UP 233
DOWN 235
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 234
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 235
In the catacombs
NORTH 234
SOUTH 236
EAST 234
WEST 234
NORTHWEST 234
NORTHEAST 234
SOUTHWEST 234
SOUTHEAST 234
UP 234
DOWN 234
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 235
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 236
In the catacombs
NORTH 216
SOUTH 235
EAST 235
WEST 235
NORTHWEST 235
NORTHEAST 235
SOUTHWEST 235
SOUTHEAST 235
UP 235
DOWN 235
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 236
You are in the catacombs. Enchanted tunnels lead in all directions.
END_ROOM_DESCR
ROOM 237
West end of Audience Hall
EAST 238
WEST 228
END_ROOM
ROOM_DESCR 237
You are standing at the west end of the royal Audience Hall. The walls here
are composed of the finest marble, and the floor is built of slabs of rare
onyx and bloodstone. The ceiling is high and vaulted, and is supported by
pillars of rare Egyptian red granite; it gives off a nacreous glow that fills
the entire chamber with a light like moon-light shining off of polished
silver.
END_ROOM_DESCR
ROOM 238
East end of Audience Hall
WEST 237
END_ROOM
ROOM_DESCR 238
You are at the eastern end of the Audience Hall. There is a large dais rising
out of the floor here; resting upon the dais is a strange-looking throne
made out of interlocking bars and rods of metal.
END_ROOM_DESCR
NOUN 469
throne
strange-looking
INVISIBLE -- description included in ROOM description
UNMOVABLE
LOCATION 238
END_NOUN
NOUN_DESCR 469
Resting upon the dais is a strange-looking throne made out of interlocking
bars and rods of metal.
END_NOUN_DESCR
NOUN 470
skeleton
bony
Sitting on the throne is an incredible skeleton.
UNMOVABLE
LOCATION 238
END_NOUN
NOUN_DESCR 470
The skeleton is fairly humanoid from the waist up (except for its incredible
size and four extra arms); below that, it resembles the body of a giant
python, and is wrapped in and around the bars and rods of the throne.
Clutched in one bony hand is a long sceptre, ornately encrusted with
sapphires!!
END_NOUN_DESCR
NOUN 471
sceptre
long
A long sapphire-encrusted sceptre is lying on the ground!
SIZE 5
WEIGHT 5
LOCATION 0
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 471
The sceptre is about 3 feet long and ornately encrusted with sapphires!! It
must be very valuable.
END_NOUN_DESCR
ROOM 239
Winding passage
NORTHWEST 117
NORTH 240
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 239
You are in a winding passage which enters from the northwest, loops around
several times, and exits to the north.
END_ROOM_DESCR
ROOM 240
Golden chamber
NORTHEAST 241
NORTHWEST 242
SOUTH 239
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 240
You are in a chamber with golden walls and a high ceiling. Passages lead
south, northeast, and northwest.
END_ROOM_DESCR
ROOM 241
Arabesque room
SOUTH 240
EXIT 240
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 241
You are in a small room whose walls are covered with an elaborate pattern of
arabesque figures and designs.
END_ROOM_DESCR
ROOM 242
Translucent room
EAST 240
EXIT 240
END_ROOM
ROOM_DESCR 242
You are in a large room whose walls are composed of some translucent whitish
mineral. The room is illuminated by a flickering reddish glow shining through
the southern wall. A passage leads east.
END_ROOM_DESCR
NOUN 472
goblins
gooseberry
You are surrounded by a slavering horde of gooseberry goblins!
LOCATION 0
PLURAL
NOUN_SYNONYMS goblin
END_NOUN
NOUN_DESCR 472
The goblins are jumping up and down frantically, and have worked themselves
into a real slavering frenzy!!
END_NOUN_DESCR
NOUN 473
bracelet
jade
There is an ancient Chinese jade bracelet here!
SIZE 2
WEIGHT 2
LOCATION 242
POINTS 15 ;standard treasure point value
WEARABLE
NOUN_SYNONYMS jade
END_NOUN
NOUN_DESCR 473
The bracelet is carved from a solid piece of green jade. The carving is of
intertwining snakes, fish and birds -- as if designed by M. C. Escher.
END_NOUN_DESCR
ROOM 243
Sandstone chamber
WEST 86
EXIT 86
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 243
You are in a small chamber to the east of the Hall of Mists. The walls are
composed of rough red sandstone. There is a large, cubical chunk of rock in
the center of the room.
END_ROOM_DESCR
NOUN 474
sword
singing
There is a sword here with its blade plunged deep into the block of stone.
UNMOVABLE
LOCATION 243
END_NOUN
NOUN_DESCR 474
The sword has its blade plunged deep into the block of stone. You tug on it
trying to pull it out of the stone, but you are not strong enough. The sword
is sharp and obviously has magical powers. It is a "singing" sword and is
quietly humming excerpts from Prokofiev's "Romeo and Juliet" ballet to itself.
END_NOUN_DESCR
NOUN 475
sword
singing
There is a magical singing sword here. It is singing softly to itself.
SIZE 5
WEIGHT 5
LOCATION 0
END_NOUN
NOUN_DESCR 475
The sword is sharp and obviously has magical powers. It is a "singing" sword
and is quietly humming a medley of the Beatles' greatest hits.
END_NOUN_DESCR
ROOM 244
Morion room
SOUTH 97
EXIT 97
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 244
You are in a small room. The walls are composed of a dark, almost black form
of smoky quartz; they glisten like teeth in the lamp-light. The only exit is
the passage to the south through which you entered.
END_ROOM_DESCR
NOUN 476
helmet
visorless
There is a gem-encrusted visorless helmet sitting on the floor!
SIZE 5
WEIGHT 5
LOCATION 244
POINTS 15 ;standard treasure point value
WEARABLE
END_NOUN
NOUN_DESCR 476
The helmet is covered with gems of all kinds -- diamonds, sapphires, rubies,
emeralds, etc.
END_NOUN_DESCR
ROOM 245
Vaulted ceiling room
LIGHT 1 ;any light will do, i.e., lamp or candles
NORTH 97
UP 97
EXIT 97
END_ROOM
ROOM_DESCR 245
You are in a room with a high, vaulted ceiling. A tunnel leads upwards and to
the north. Also, there is a walk-in safe to the north.
END_ROOM_DESCR
NOUN 477
door
safe
A massive steel door is open to the south.
UNMOVABLE
LOCATION 0
READABLE
NOUN_SYNONYMS Name Plate Writing
END_NOUN
NOUN_DESCR 477
The door is about 6 inches thick and made from hardened steel. The inside of
the door is smooth with no handle, lock, nor keyhole. There is a small brass
plate attached to the door with some writing on it.
END_NOUN_DESCR
TEXT 477
The plate has a rather bizarre message: "When the time comes, say the magic
words in reverse alphabetical order."
END_TEXT
NOUN 478
door
safe
A massive steel door is open to the north.
UNMOVABLE
LOCATION 0
READABLE
NOUN_SYNONYMS Name Plate Writing
END_NOUN
NOUN_DESCR 478
The door is about 6 inches thick and made from hardened steel. The inside of
the door is smooth with no handle, lock, nor keyhole. There is a small brass
plate attached to the door with some writing on it.
END_NOUN_DESCR
TEXT 478
The plate has a rather bizarre message: "When the time comes, say the magic
words in reverse alphabetical order."
END_TEXT
NOUN 479
safe
walk-in
A massive walk-in safe takes up one entire wall. It is tightly closed.
UNMOVABLE
LOCATION 245
READABLE
NOUN_SYNONYMS Name Plate
END_NOUN
NOUN_DESCR 479
The massive walk-in safe takes up the entire wall. It is tightly closed, and
has no handle, lock, nor keyhole. It would take an Houdini to get in to or
out of this thing! There is a small brass plate attached to the front of the
safe.
END_NOUN_DESCR
TEXT 479
The plate proclaims that the safe was manufactured by the Turbo Safe Company
in 1973. (This is not particularly useful information.)
END_TEXT
NOUN 480
safe
walk-in
The door of a massive walk-in safe is open and blocks the exit passage.
UNMOVABLE
LOCATION 0
READABLE
NOUN_SYNONYMS Name Plate door
END_NOUN
NOUN_DESCR 480
The massive walk-in safe takes up the entire wall. The door has been swung
open and blocks the exit passage. There is a small brass plate attached to
the inside of the door of the safe.
END_NOUN_DESCR
TEXT 480
The plate proclaims that the safe was manufactured by the Turbo Safe Company
in 1973. (This is not particularly useful information.)
END_TEXT
NOUN 481
safe
walk-in
A massive walk-in safe takes up one entire wall. It is tightly closed.
UNMOVABLE
LOCATION 0
READABLE
NOUN_SYNONYMS Name Plate
END_NOUN
NOUN_DESCR 481
The massive walk-in safe takes up one entire wall. It is closed, and there
are signs of melting around the edges of its door. It would take an Houdini
to get in to or out of this thing! There is a small brass plate attached to
the front of the safe.
END_NOUN_DESCR
TEXT 481
The plate proclaims that the safe was manufactured by the Turbo Safe Company
in 1973. (This is not particularly useful information.)
END_TEXT
CREATURE 515
Rover
immense
There is an immense and unfriendly-looking blob in the room with you!
LOCATION 0
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
CREATURE_SYNONYMS BLOB
END_CREATURE
CREATURE_DESCR 515
It is a horrible creature!! Six feet across, it resembles a large blob of
translucent white jelly; although it looks massive, it is bouncing lightly up
and down as though it were as light as a feather. It is emitting a constant
throbbing sound, and it >ROAR<s loudly.
It is Rover -- the cave "bouncer!"
END_CREATURE
ROOM 246
Peelgrunt room
LIGHT 1 ;any light will do, i.e., lamp or candles
SOUTH 106
EXIT 106
END_ROOM
ROOM_DESCR 246
You are in the Peelgrunt room. There is a walk-in safe to the south.
END_ROOM_DESCR
ROOM 247
Inside the safe
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 247
You are inside the safe.
END_ROOM_DESCR
NOUN 482
crown
iridium
There is a massive iridium crown here!
SIZE 5
WEIGHT 5
LOCATION 0
POINTS 15 ;standard treasure point value
WEARABLE
END_NOUN
NOUN_DESCR 482
The iridium crown brightly reflects the light and gives off a strange glow.
END_NOUN_DESCR
NOUN 483
crown
iridium
There is a massive crown made of solid iridium floating in midair!
SIZE 5
WEIGHT 5
LOCATION 247
WEARABLE
END_NOUN
NOUN_DESCR 483
The iridium crown brightly reflects the light and gives off a strange glow.
It is floating magically in midair -- with no visible means of support.
END_NOUN_DESCR
ROOM 248
Wide corridor
SOUTH 97
NORTH 249
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 248
You are standing in a wide, north-and-south corridor.
END_ROOM_DESCR
ROOM 249
Bend in corridor
SOUTH 248
EXIT 248
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 249
You are standing at a bend in a wide corridor which runs from the west to the
east and then bends to the north. The corridor is blocked a little further
to the north by a cave-in. The only visible exit is to the west.
END_ROOM_DESCR
ROOM 250
At division in passage
SOUTH 97
NORTH 252
EAST 251
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 250
You are at a division in a narrow passage. Two spurs run east and north; the
main passage exits to the south.
END_ROOM_DESCR
ROOM 251
Toad's Hall
EXIT 250
SOUTH 250
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 251
You are in a small, dank cubicle of rock. A small passage leads back out to
the south; there is no other obvious exit.
END_ROOM_DESCR
CREATURE 516
toad
horny
You see a horny toad hopping madly about.
LOCATION 251
GENDER THING
END_CREATURE
CREATURE_DESCR 516
The toad is sort of brownish-green. It is about 4 inches across. The toad
appears somewhat nervous and keeps hopping about.
END_CREATURE_DESCR
NOUN 484
mushroom
small
There is a small mushroom (?) lying on the floor.
SIZE 2
WEIGHT 2
LOCATION 0
EDIBLE
NOUN_SYNONYMS toadstool
END_NOUN
NOUN_DESCR 484
The mushroom looks pretty ordinary. It looks like every mushroom that you
have ever seen. Of course, it could be a toadstool; because every toadstool
you have ever seen also looks like every mushroom you have ever seen. This
mushroom (?) is smaller than most, however.
END_NOUN_DESCR
NOUN 485
mushroom
small
There is a small mushroom (?) growing on the wall.
SIZE 2
WEIGHT 2
LOCATION 251
EDIBLE
NOUN_SYNONYMS toadstool
END_NOUN
NOUN_DESCR 485
The mushroom looks pretty ordinary. It looks like every mushroom that you
have ever seen. Of course, it could be a toadstool; because every toadstool
you have ever seen also looks like every mushroom you have ever seen. This
mushroom (?) is smaller than most, however.
It is growing out of the dank wall.
END_NOUN_DESCR
ROOM 252
Spherical room
EXIT 250
NORTH 250
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 252
You're in a large, completely spherical room with polished walls. A narrow
passage leads out to the north.
END_ROOM_DESCR
NOUN 486
vial
oily
On the ground lies a small glass vial filled with an oily liquid.
SIZE 2
WEIGHT 2
LOCATION 252
DRINKABLE
POISONOUS
NOUN_SYNONYMS liquid phial
END_NOUN
NOUN_DESCR 486
The vial is completely sealed. To get at the oily liquid, you must break the
vial.
END_NOUN_DESCR
ROOM 253
Low tunnel
WEST 165
NORTH 254
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 253
You are in a low tunnel with an irregular ceiling. To the north, the tunnel
is partially blocked by a recent cave-in, but you can probably get past the
blockage without too much trouble.
END_ROOM_DESCR
ROOM 254
Room with glassy walls
NORTH 255
SOUTH 253
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 254
You're standing in a very large room (which however is smaller than the Giant
room) which has smooth, glassy-looking walls. A passage enters from the south
and exits to the north.
END_ROOM_DESCR
CREATURE 517
ogre
nasty
There is a large, nasty-looking ogre blocking your path!
LOCATION 254
HOSTILE
THRESHOLD 1000
TIME_THRES 1000
GENDER THING
END_CREATURE
CREATURE_DESCR 517
The ogre is blocking your path! It is very ugly.
END_CREATURE_DESCR
NOUN 487
ring
mithril
There is a shiny ring (crafted of the finest mithril) lying here!
SIZE 1
WEIGHT 1
LOCATION 0
POINTS 15 ;standard treasure point value
WEARABLE
NOUN_SYNONYMS mithril
END_NOUN
NOUN_DESCR 487
The ring has been crafted of the finest mithril by incredible craftsmen. What
a piece of art!
END_NOUN_DESCR
ROOM 255
Sorcerer's Lair
EAST 256
WEST 254
END_ROOM
ROOM_DESCR 255
This is the Sorcerer's Lair. The walls are covered with exotic runes written
in strange, indecipherable scripts; the only readable phrase reads "noside
samoht". Strange shadows flit about on the walls, but there is nothing
visible to cast them. Iridescent blue light drips from a stalactite far
above, falls toward the floor, and evaporates before touching the ground. A
deep, resonant chanting sound vibrates from deep in the ground beneath your
feet, and a whispering sound composed of the echoes of long-forgotten spells
and cantrips seeps from the walls and fills the air. Passages exit to the
east and west.
END_ROOM_DESCR
ROOM 256
Brink of bottomless pit
NORTH 255
WEST 257
EAST 278
NORTH 255
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 256
You are standing on the brink of what appears to be a bottomless pit plunging
down into the bowels of the earth. Ledges run around the pit to the east and
west, and a passage leads back to the north.
END_ROOM_DESCR
ROOM 257
Southern edge of pit
NORTH 256
SOUTHEAST 258
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 257
You are standing at the south end of a ledge running around the west side of a
bottomless pit. The ledge once continued around to the east side of the pit,
but was apparently obliterated by a rock-slide years ago. A cold wind blows
out of a tunnel leading to the southeast.
END_ROOM_DESCR
ROOM 258
Ice room
NORTHWEST 257
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 258
You are in the Ice room. The walls and ceiling here are composed of clear
blue glacial ice; the floor is fortunately made of rock and is easy to walk
upon. There is a passage leading to the northwest, and a slide of polished
ice leading downwards to the east - if you were to slide down it you probably
couldn't get back up.
END_ROOM_DESCR
ROOM 259
Bottom of icy slide
SOUTH 260
NORTHWEST 260
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 259
You're at the entrance to an extensive and intricate network of tunnels carved
out of solid ice. A slippery slope leads upwards and north, but you cannot
possibly climb up it.
END_ROOM_DESCR
ROOM 260
In "maze" of ice tunnels
NORTH 259
SOUTH 260
EAST 259
WEST 260
NORTHWEST 261
NORTHEAST 260
SOUTHEAST 260
SOUTHWEST 260
ENTER 260
EXIT 260
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 260
You are in an intricate network of ice tunnels. It is another @#$%&*% maze!!
A small sign is attached to one wall of ice which reads:
NORTH -- Ice slide
EAST -- Ice slide
NORTHWEST -- Icy chamber
THURB -- ?
It is signed "Jerry Cornelius -- one who has passed this way before"
END_ROOM_DESCR
HELP 260
To get out of here, you'll first have to get your bearings so that you know
where you are. I suggest that you draw a careful, accurate map of the tunnel
system; for clarity's sake, keep your lines as straight as is feasible and
draw in all of the dead ends and such. Once you've got a complete and
accurate map, examine it carefully; if your thoughts refuse to clarify, you
might try using the old Yoga trick of standing on your head, and see if that
helps.
END_HELP
NOUN 488
sculpture
ice
A finely-carved crystalline sculpture is here. You should examine it!
SIZE 5
WEIGHT 5
LOCATION 260
POINTS 15 ;standard treasure point value
NOUN_SYNONYMS crystal statue
END_NOUN
NOUN_DESCR 488
It looks as if it had been carved out of ice.
END_NOUN_DESCR
ROOM 261
Small icy chamber
NORTH 260
SOUTH 260
EAST 260
WEST 260
NORTHWEST 260
NORTHEAST 260
SOUTHEAST 260
SOUTHWEST 260
ENTER 260
EXIT 260
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 261
You are in a small chamber melted out of the ice. Glowing letters in midair
spell out the words "This way out".
END_ROOM_DESCR
ROOM 262
W end of twopit room
WEST 144
DOWN 264
EAST 143
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 262
You are at the west end of the twopit room. There is a large hole in the wall
above the pit at this end of the room.
END_ROOM_DESCR
ROOM 263
East pit
UP 143
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 263
You are that the bottom of the eastern pit in the twopit room. There is a
small pool of oil in one corner of the pit.
END_ROOM_DESCR
ROOM 264
West pit
UP 262
;also CLIMB PLANT to 163 of 262 if plant is big enough
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 264
You are at the bottom of the western pit in the twopit room. There is a large
hole in the wall about 25 feet above you.
END_ROOM_DESCR
ROOM 265
West side of fissure
WEST 277
NORTH 276
EAST 95 ;only if crystal bridge there
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 265
You are on the west side of the fissure in the hall of mists.
END_ROOM_DESCR
ROOM 266
Low N-S passage
NORTH 269
DOWN 272
SOUTH 97
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 266
You are in a low north-south passage at a hole in the floor. The hole goes
down to an east-west passage.
END_ROOM_DESCR
ROOM 267
South side chamber
NORTH 97
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 267
You are in the south side chamber.
END_ROOM_DESCR
ROOM 268
West side chamber
EAST 97
WEST 138
UP 138
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 268
You are in the west side chamber of the hall of the mountain king. A passage
continues to the west.
END_ROOM_DESCR
ROOM 269
"Y2"
EAST 270
WEST 271
SOUTH 266
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 269
You are in a large room, with a passage to the south, a passage to the west,
and a wall of broken rock to the east. There is a large "Y2" on a rock in the
room's center.
END_ROOM_DESCR
ROOM 270
Jumble of rock
DOWN 269
WEST 269
UP 86
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 270
You are in a jumble of rock, with cracks everywhere.
END_ROOM_DESCR
ROOM 271
Window on pit
EAST 269
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 271
You're at a low window overlooking a huge pit, which extends up out of sight.
A floor is indistinctly visible over 50 feet below. Traces of white mist
cover the floor of the pit, becoming thicker to the right. Marks in the dust
around the window would seem to suggest that someone has been here recently.
Directly across the pit from you and 25 feet away there is a similar window
looking into a lighted room. A shadowy figure can be seen there peering back
at you.
END_ROOM_DESCR
ROOM 272
Dirty passage
EAST 273
WEST 275
UP 266
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 272
You are in a dirty broken passage. To the east is a crawl. To the west is a
large passage. Above you is another passage.
END_ROOM_DESCR
ROOM 273
Brink of a small pit
WEST 272
DOWN 274
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 273
You are on the brink of a small clean climbable pit. A crawl leads west.
END_ROOM_DESCR
ROOM 274
Bottom of a small pit
UP 273
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 274
You are in the bottom of a small pit with a little stream, which enters and
exits through tiny slits.
END_ROOM_DESCR
ROOM 275
Dusty rock room
EAST 272
DOWN 140
SOUTHWEST 148
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 275
You are in a large room full of dusty rocks. There is a big hole in the
floor. There are cracks everywhere, and a passage leading east.
END_ROOM_DESCR
ROOM 276
Low wide passage
SOUTH 265
WEST 135
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 276
You have crawled through a very low wide passage parallel to and north of the
hall of mists.
END_ROOM_DESCR
ROOM 277
W end - hall of mists
SOUTH 118 ;into pirate's maze
WEST 136
EAST 265
NORTH 135
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 277
You are at the west end of hall of mists. A low wide crawl continues west and
another goes north. To the south is a little passage 6 feet off the floor.
END_ROOM_DESCR
ROOM 278
East side of pit
NORTH 256
NORTHEAST 279
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 278
You are standing on the eastern side of a bottomless pit. A narrow ledge runs
north toward a dimly-visible passage; the ledge once continued south of this
point but has been shattered by falling rock. A narrow crack in the rock
leads northeast.
END_ROOM_DESCR
ROOM 279
Narrow twisting crack
SOUTHWEST 278
SOUTHEAST 280
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 279
You are following a narrow crack in the rock which enters from the southwest,
turns and twists somewhat, and exits to the southeast.
END_ROOM_DESCR
ROOM 280
North end of passage
WEST 279
SOUTH 281
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 280
You are standing at the northern end of a rather tight passage. A narrow
crack in the rock leads west.
END_ROOM_DESCR
NOUN 489
slime
green
The passage to the south is swathed with sheets of evil-looking green slime.
UNMOVABLE
LOCATION 280
EDIBLE
DRINKABLE
POISONOUS
END_NOUN
NOUN_DESCR 489
The evil-looking green slime twitches and flows as if aware of your presence.
END_NOUN_DESCR
ROOM 281
South end of passage
NORTH 280
SOUTH 282
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 281
You are at the southern end of a tight passage. A hands-and-knees crawl
continues to the south.
END_ROOM_DESCR
ROOM 282
Very small chamber
NORTH 281
EXIT 281
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 282
You are in a very small chamber. A narrow crawl leads north.
END_ROOM_DESCR
NOUN 490
opals
casket
There is a small casket full of rare black opals here!
SIZE 10
WEIGHT 10
LOCATION 282
POINTS 15 ;standard treasure point value
NOUN_SYNONYMS casket
END_NOUN
NOUN_DESCR 490
The casket is only about a foot long by about 3 inches wide by 2 inches tall.
When you open the lid you can see it is full of rare black opals.
END_NOUN_DESCR
ROOM 283
Coral passage
WEST 173
EAST 284
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 283
You are in an arched coral passage which enters from the west, splits, and
continues on to the east over a smooth and damp-looking patch of sand. The
fork in the passage once led to the south, but it is now completely blocked by
debris.
END_ROOM_DESCR
ROOM 284
Bend in corridor
NORTH 285
WEST 283
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 284
You are at a bend in an arched corral passage; the passage enters from the
west over a patch of damp sand, turns, and continues north.
END_ROOM_DESCR
ROOM 285
Fork in passage
SOUTH 284
NORTH 288
EAST 286
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 285
You are at a fork in a high, arched coral passage. The main portion of the
passage enters from the south; two smaller passages lead east and north. The
smell of salt water is very strong here.
END_ROOM_DESCR
ROOM 286
Jonah room
SOUTH 287
WEST 285
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 286
You are standing at the entrance of the Jonah room, a cavernous hall with high
ribbed walls. The hall extends far to the south; a coral passage leads west.
END_ROOM_DESCR
ROOM 287
South end of Jonah room
NORTH 286
EXIT 286
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 287
You are at the south end of the Jonah room. Ahead of you, the way is barred
by a large set of immense stalactites and stalagmites which intermesh like
clenched teeth. Nothing except blackness is visible between the stone
formations.
END_ROOM_DESCR
NOUN 491
spyglass
scrimshaw
There is a small spyglass carved out of whale baleen sitting here!
SIZE 5
WEIGHT 5
LOCATION 287
POINTS 15 ;standard treasure point value
NOUN_SYNONYMS scrimshaw baleen drawing telescope glass
END_NOUN
NOUN_DESCR 491
The spyglass has lost its lens, so you can not look through it to see anything
far away. It is totally useless as a telescope! However, the scrimshaw
carving is very intricate and obviously done by a real artist. A few words
have been carved in among the rest of the ornate scrimshaw drawing.
END_NOUN_DESCR
TEXT 491
Unfortunately the words are in a strange language which you can not understand
-- probably Dwarvish Eskimo.
END_TEXT
ROOM 288
Fourier passage
NORTHWEST 285
SOUTHWEST 290
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 288
You are in the Fourier passage. This is a long and highly convoluted passage
composed of coral, which twists and turns like the path of an earthworm
tripping on LSD. The passage here enters from the northwest, convulses, and
exits to the southwest (from which direction can be felt a cool and
salty-smelling breeze).
END_ROOM_DESCR
ROOM 289
Cylindrical chamber
END_ROOM
ROOM_DESCR 289
You are in a small cylindrical room with very smooth walls and a flat floor
and ceiling -- high above your head. There is a grate in the ceiling; but it
is out of reach. Other than the grate, there are no exits visible anywhere.
END_ROOM_DESCR
ROOM 290
Rock shelf
WEST 288
DOWN 291
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 290
You are standing on a large shelf of sedimentary rock overlooking a lava
beach. The shelf is an extension of an incredible cliff which extends north,
south, and upwards for as far as the eye can see. Crudely carved steps lead
down from the shelf to the beach, and a twisting coral passage exits to the
west.
END_ROOM_DESCR
ROOM 291
On beach
UP 290
WEST 290
END_ROOM
ROOM_DESCR 291
You are standing on a small black-sand beach. The sand is composed of specks
of hardened black lava. Rugged and unclimbable volcanic hills block all view
to the north and south, and a seemingly infinite cliff fills the entire
western hemisphere. To the east, a narrow inlet of ocean water laps gently
upon the beach. The scene is illuminated by the light of three small moons
shining through the shimmering glow of an aurora that fills the entire sky
with golden splendor. Steps lead up the cliff to a shelf of rock.
END_ROOM_DESCR
NOUN 492
Dinghy
old
Lying upon the beach are the shattered remains of a dinghy.
LOCATION 291
UNMOVABLE
SIZE 99
WEIGHT 99
OPENABLE
OPEN
END_NOUN
NOUN_DESCR 492
The dinghy's remains consist of little more than a few broken boards, upon one
of which may be seen a crude sketch of a skull and two crossed thighbones
(perhaps this dinghy was once owned by a cook?)
END_NOUN_DESCR
NOUN 493
bag
gold
A bag (filled with pieces of eight) lies off to one side!
LOCATION 492
SIZE 5
WEIGHT 5
POINTS 15 ;standard treasure point value
NOUN_SYNONYMS PIECES EIGHT
END_NOUN
NOUN_DESCR 493
The bag is heavy and jangles when you lift it or move it. It says "pieces of
eight" in bright gold letters on the front of the bag.
END_NOUN_DESCR
NOUN 494
X
Large
There is a large X painted on a spot in the sand.
UNMOVABLE
READABLE
LOCATION 291
END_NOUN
NOUN_DESCR 494
The X is about 3 feet square and painted white. It shows up very well against
the black sand.
END_NOUN_DESCR
TEXT 494
The X says 'X'. What did you expect?
END_TEXT
NOUN 495
Hole
Small
A small hole has been dug in the sand.
UNMOVABLE
LOCATION 0
END_NOUN
NOUN_DESCR 495
The hole is circular and is about 4 feet deep and about 6 feet across.
END_NOUN_DESCR
NOUN 496
Hole
Large
A large hole has been dug in the sand.
UNMOVABLE
LOCATION 0
END_NOUN
NOUN_DESCR 496
The hole is circular and is about 8 feet deep and about 12 feet across.
END_NOUN_DESCR
NOUN 497
Hole
Gigantic
A gigantic hole has been dug in the sand.
UNMOVABLE
LOCATION 0
END_NOUN
NOUN_DESCR 497
The hole is circular and is 30 feet across. The bottom is far below.
END_NOUN_DESCR
ROOM 292
Bottom of Hole
LIGHT 1 ;any light will do, i.e., lamp or candles
ROOM_SYNONYMS UP CLIMB
END_ROOM
ROOM_DESCR 292
You are at the bottom of a very deep hole. The walls of the hole are loose
sand. It is impossible to climb out of the hole.
END_ROOM_DESCR
ROOM 293
Shaft Room
DOWN 294
ROOM_SYNONYMS DOWN CLIMB SLIDE
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 293
You are standing on a mound of black sand in the middle of a large cavernous
room. Far above, you can see a hole in the roof of the room, but it is too
high above you to reach. In the middle of the room is large shaft descending
through the floor into the darkness below. In the middle of that shaft is
another kind of shaft -- sort of like a 'Fire-house pole' -- that also
disappears into the darkness. The shaft appears to be the only exit from the
room.
END_ROOM_DESCR
NOUN 498
Shaft
brass
There is a shaft going down.
UNMOVABLE
LOCATION 293
NOUN_SYNONYMS pole sand ladder
END_NOUN
NOUN_DESCR 498
The shaft appears to made of brass. It has been smeared with some kind of
grease. It is the proverbial 'greased pole'. It would be very dangerous
to slide down this pole.
END_NOUN_DESCR
ROOM 294
Ladder Top
DOWN 295
ROOM_SYNONYMS UP CLIMB SLIDE
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 294
This is a very small room. In the corner is a rickety wooden ladder, leading
downward. It might be safe to descend. In the other corner is a brass shaft
which disappears into the darkness above..
END_ROOM_DESCR
ROOM 295
Ladder Bottom
UP 294
WEST 297
ROOM_SYNONYMS UP CLIMB
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 295
This is a rather wide room. In the corner is a rickety wooden ladder, leading
upward. A passage leaving the room to the west.
END_ROOM_DESCR
ROOM 296
Inside Rabbit's Warren
NORTH 296
SOUTH 296
EAST 296
WEST 296
NORTHEAST 296
NORTHWEST 296
SOUTHEAST 296
SOUTHWEST 296
UP 296
DOWN 296
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 296
You are in a rabbit's warren of very small rooms connected by tiny passages
leading off in all directions.
END_ROOM_DESCR
ROOM 297
Outside Rabbit's Warren
EAST 295
NORTH 296
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 297
You are in a small room. There are two exits. To the east and to the north.
Above the north exit is a sign that reads 'Rabbit's Warren'. It sounds like
another one of those !@#$%^&*ing mazes.
END_ROOM_DESCR
CREATURE 518
Rabbit
Gigantic
There is a very angry, gigantic rabbit blocking the exit to the north.
LOCATION 297
HOSTILE
THRESHOLD 1000
TIME_THRESH 1000
END_CREATURE
CREATURE_DESCR 518
The rabbit is huge. He rabbit is hobbling around using a cane, since he
appears to have lost one of his feet. It's loss has obviously left him in a
bad mood. He is quite angry and makes a number of very threatening gestures
to you.
END_CREATURE_DESCR
NOUN 499
Cane
Jeweled
There is a jeweled cane here.
SIZE 10
WEIGHT 10
LOCATION 0
POINTS 15 ;standard treasure point value
END_NOUN
NOUN_DESCR 499
The cane is about 3 feet long duct and made of ebony. It is quite sturdy. The
head of the cane is gold with various precious jewels.
END_NOUN_DESCR
ROOM 298
Platform above volcano
END_ROOM
ROOM_DESCR 298
You are precariously perched on a tiny platform suspended in midair. Two
thousand feet below you is the mouth of a very active volcano, spewing out a
river of hot lava.
END_ROOM_DESCR
ROOM 299
Cavern with waterfall
SOUTH 166
WEST 164
LIGHT 1 ;any light will do, i.e., lamp or candles
END_ROOM
ROOM_DESCR 299
You are in a magnificent cavern with a rushing stream, which cascades over a
sparkling waterfall into a roaring whirlpool which disappears through a hole
in the floor. Passages exit to the south and west.
END_ROOM_DESCR
SYNONYMS
TURN TWIST
PUSH RUB
DROP POUR INSERT CHANGE
THROW GIVE
LIGHT ON BURN
EXTINGUISH OFF
ATTACK KILL HIT HACK STAB CHOP CUT MURDER HURT DESTROY
TELL ASK YELL TALK
Dummy_Verb1 RIDE
Dummy_Verb2 RELEASE FREE
Dummy_Verb3 WATER
Dummy_Verb4 SAY GO WALK RUN MOVE CRAWL
Dummy_Verb5 FIND SEARCH
Dummy_Verb6 JUMP
Dummy_Verb7 CROSS CLIMB FOLLOW
Dummy_Verb8 WAVE
Dummy_Verb9 FILL
Dummy_Verb10 FEED
Dummy_Verb11 DIG EXCAVATE
Dummy_Verb12 BLAST BREAK DYNAMITE
Dummy_Verb13 FEE FIE FOE FOO
Dummy_Verb14 ABRA ABRACADABRA HOCUS POCUS SESAME SHAZAM AHRIMAN ARTICHOKE YOHO
Dummy_Verb15 CALM WAKE
Dummy_Verb16 TURBO
Dummy_Verb17 XYZZY
Dummy_Verb18 PLUGH
Dummy_Verb19 PLOVER BUILDING
Dummy_Verb20 FOREST
Dummy_Verb21 SLAB STREAMBED
Dummy_Verb22 BEDQUILT HILL
Dummy_Verb23 SHELL DEPRESSION
Dummy_Verb24 ORIENTAL VALLEY
Dummy_Verb25 GIANT SLIT BARREN
Dummy_Verb26 OIL
Dummy_Verb27 RING
Dummy_Verb28 THURB
Dummy_Verb29 ZORTON
Dummy_Verb30 PHUGGG
Dummy_Verb31 SAMOHT
Dummy_Verb32 NOSIDE
Dummy_Verb33 MELENKURION
Dummy_Verb34 SWIM
Dummy_Verb35 FUCK SHIT PISS
Dummy_Verb36 SIT
Dummy_Verb37 KISS
Dummy_Verb38 FOOBAR QWERTY DAVE DAVID MALMBERG
Dummy_Verb39 PRAY
Dummy_Verb40 YES
Dummy_Verb41 NO
Dummy_Verb42 SMELL
Dummy_Verb43 WASH
Dummy_Verb44 OOPS
Dummy_Verb45 ATTACH TIE
END_SYNONYMS
INTRODUCTION
Somewhere nearby is Humongous Cave, where others have found fortunes in
treasure and gold, though it is rumored that some who enter are never seen
again. The object of the game is for you to explore the cave and return
(safely) with as much treasure as possible. The cave is a mysterious and
magical place. You will face many puzzling and perilous challenges as you
explore.
END_INTRODUCTION
QUESTION 1 WHICH DIRECTION (LEFT OR RIGHT) ?
ANSWER 1 RIGHT
QUESTION 2 What is the best text adventure game development system?
ANSWER 2 AGT